Distant Horizons chunks not loading
Im currently creating a modpack for Minecraft 1.20.1 Forge version 47.3.7 and the distant chunks are not loading. The debug wireframe shows no queued chunk loading but when I turn the debug log on these messages repeat indicating something is still functioning?
Is there a list of incompatible forge mods? I checked the wiki and there is a list but I have no conflicts. Thanks!
14 Replies
Those are normal debug messages
I dug through the log and found this error specifically [15:16:52] [DH-World Gen Thread[2]/WARN]:Unexpected issue when generating features for chunk at pos [C[40,-13]], error: [Feature placement].
net.minecraft.ReportedException: Feature placement
That is normal if you have any structure mods
/logstore
You should send your
latest.log
file to provide additional useful information.
Logs are located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link./slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Install Noisium and Faster Random, these mods optimise world generation code.
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Already described that nothing rendered while doing this
Did you apply the Alexe's caves fix?
https://discord.com/channels/881614130614767666/1035937813310484540/1175270562382233610
Yes I did and also tested it by removing Alex’s caves, still no bueno
I just got to work, when I get home I’m gonna try disabling mods that I know mess with the rendering engine
Hopefully I can post the incompatibility
DH seems to be working
Something seems to hide it
I agree
Alright the plot thickens
When I enable shaders I can finally see the wire frame LOD
I solved it
disabled half my mods and re enabled them one at a time
It started working after I disabled, fusion(connected textures) and immediatlyfast
but I reenabled them and it still works so no idea