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TIPThe Iris Project
Created by Keryesh4ka on 10/10/2024 in #iris-issues
FPS drops
No description
33 replies
TIPThe Iris Project
Created by Keryesh4ka on 10/10/2024 in #iris-issues
FPS drops
correct; this is expected. When you are looking towards the sun, the shadow map only needs to render what is between you and the sun. When you look away from the sun, it now needs what's between you and the sun again, as well as everything in front of you.
33 replies
TIPThe Iris Project
Created by Ted on 10/11/2024 in #iris-issues
lighting problems
you are showing 3 very different issues - volumetric fog not having proper shadows - block selector color just broken - looks like light-leaking, from shadows; which is very common
23 replies
TIPThe Iris Project
Created by Saint on 10/10/2024 in #iris-issues
Flickering on held blocks and dropped blocks
your shadow settings; either your shadow distance is too high, or your shadow resolution is too low. What your seeing is the shadow map sampling slowly fading between pixels as the sun rotates
7 replies
TIPThe Iris Project
Created by Ballisticannon on 10/16/2024 in #iris-issues
Create Contraption models disjoint at random, SPECIFICALLY in multiplayer
The only time I've had similar issues is when using other entity-culling mods with Create; which is a bad idea. Using a deprecated iris version surely isn't helping either
6 replies
TIPThe Iris Project
Created by Ultimate Immersion on 10/8/2024 in #iris-issues
Why is bright albedo texture automatically emissive?
Have you tested with any other shaders to verify it's not a shader-specific/PTGI bug?
20 replies
DHDistant Horizons
Created by MaX on 2/27/2024 in #help-me
Some visual mess on the walls
looks like the post-blur filter might have too much bias, I can maybe look into improving it later
16 replies
DHDistant Horizons
Created by MaX on 2/27/2024 in #help-me
Some visual mess on the walls
the defaults are really low to avoid performance impacts; increasing it should improve quality/sharpness
16 replies
DHDistant Horizons
Created by coolGi on 10/8/2023 in #bug-report
Blurry LODs
you only need motion vectors for moving things, which DH doesn't so should be fine
19 replies
DHDistant Horizons
Created by coolGi on 10/8/2023 in #bug-report
Blurry LODs
must be something about the FOV breaking the SSAO calc
19 replies
DHDistant Horizons
Created by coolGi on 10/8/2023 in #bug-report
Blurry LODs
this doesn't look right though, is that only when zooming?
19 replies
DHDistant Horizons
Created by coolGi on 10/8/2023 in #bug-report
Blurry LODs
increasing sample count should improve it (at the cost of performance)
19 replies
DHDistant Horizons
Created by VOLKOUL on 9/18/2023 in #bug-report
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
looks good to me, but I'm less picky with grain/blur
65 replies
DHDistant Horizons
Created by VOLKOUL on 9/18/2023 in #bug-report
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
No description
65 replies
DHDistant Horizons
Created by VOLKOUL on 9/18/2023 in #bug-report
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
with 128 samples per-pixel, yes; but that's a lot
65 replies
DHDistant Horizons
Created by VOLKOUL on 9/18/2023 in #bug-report
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
the dither and blur are so the samples could be dropped down, which over doubled perf on my end with DH
65 replies
DHDistant Horizons
Created by VOLKOUL on 9/18/2023 in #bug-report
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
should make dithering less noticeable at the cost of perf
65 replies
DHDistant Horizons
Created by VOLKOUL on 9/18/2023 in #bug-report
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
did you try increasing the sample count? before I added the blur it was 128
65 replies