Shaders for neoforge 1.20.4
Hey guys i was looking for a mod for shaders on neoforge 1.20.4 and someone mentioned Iris shaders but i cant find it for this version does anyone has any idea how to install shaders on neo for this specific verison? I am playing with mods
shaders wont apply
i'm using with latest java and these modpacks on version 1.20.4 fabric release vers: controllify, chisel and bits, fabric api, flat coloured blocks, YACL, sodium and iris 1.7.2 and am trying to use BLS shaders with it specifically downloaded the 1.20.4 iris one from modrinth and am on macOS(m1 macbook pro 2020), but whenever i click apply there is no change to the vanilla shaders like they dont apply, please advise
Solution:
okay wait i am going to try this maybe it will stay zipped
Shaders that worked on 1.20.4 now doesn't work in 1.21.1
The image attached is BSL in my 1.21.1 mod pack, the entities are not rendering in
photon shader settings help
I have been messing with the shader light settings and I cant seem to figure out how to remove this white tint from the distance in game. Any help is appreciated
Game crashes every time I turn on shaders
Every single time I click K to toggle on and off shaders or even do it manually through settings, my game crashes. I have tried this with multiple shader packs and none seem to work.
FPS stuck at 60 even though I put unlimited FPS in 1440p.
Hello, I have an RTX 3070Ti and usually I exceed the 60 fps but now with sodium + iris shaders I remain limited to 60 fps... While I chose the unlimited fps option and I even checked in the option file. The only way to exceed this limit is to remove V-Sync, could you explain to me why?
cant launch game with iris sodium
when i try start game i get it screenshot, but if i try to launch normal versions like 1.21.4 it's worked, i didn't have any mods
Iris disables Distant Horizons fog
In 1.21.4 with shaders disabled, the DH fog doesn't show, even when trying to enable the fog manually in the DH settings. Ive removed Iris mod and I can re-enable the fog easily. I'm not sure this is a DH issue or a Iris Issue but I just report I here first because its the mod that causes the issue. I also provided screenshots of what it looks like just in case. DH Version is the latest nightly release.
Iris crashes the game
I have a minecraft 1.23.3 profile (modrinth) and when I try to use it with shaders (adding Iris) it crashes on startup. I managed to find out that it's caused by the Iris version 1.8.5 and haven't had the issue on Iris 1.8.1. The problem is that modrinth shows the update option always for Iris. Why does Iris 1.8.5 doesnt work with minecraft 1.21.3?
crashed when i launch iris
i trying to redownload java verisons and my GPU drivers this is not help crash log txt - https://securelogger.net/files/060ed4c6-e927-413f-932d-0f12d2e1d0ea.txt
"Index 0 out of bounds for length 0"
I transfered my 1.20.4 modpack to 1.21.4 and now, when i enter the nether, the shaders don't load and i get the message that Iris was unable to properly load the shaderpack.
I have Amplified Nether, which for some strange reason doesn't work either and Not Enough Animations doesn't work either lul.
My shaderpack is "Super Duper Vanilla" with a custom configuration, if someone can help me with this i would appreciate it a lot, thanks....
Noise on Bliss
When I run DH and Bliss together, Im always getting noise on the sky which is kinda bothering me.
Im using the In-dev version of bliss and im also using an AMD card(RX6700XT)
How can I fix this?...
Issues with my own mod
The entity reflections seem to just duplicate the model,
Is their any way to avoid this or just disable the entity shadows for Iris?
Thanks in advance,
Happens on:...
Inner planes optimization issue
When looking at Bumblezone's Glistering Honey Crystal block, it lags severely. It jumps from ~50% GPU usage to 100% real fast.
I made an issue on Bumblezone's GH detailing it slightly better: https://github.com/TelepathicGrunt/Bumblezone/issues/476
Should I open an issue on Iris' GH?...
Resource reload failed
Hi, I'm a player on a minecraft roleplay server and we've been using Iris for a long time.
For some time now, several of our players have had a problem. When they connect to the server, the texture pack doesn't load and the following message appears (see screen), some of them even find themselves sent straight back to the minecraft selection menu. The Devs and I think it's a problem because our texture pack contains CITs that can create this bug.
That's it, I can provide a list of my mods, logs and such if needed....
getBuffer() allocates 1MB?
Is it just my misunderstanding? I'm referring to this: https://github.com/IrisShaders/Iris/blob/multiloader-new/common/src/main/java/net/irisshaders/batchedentityrendering/impl/SegmentedBufferBuilder.java#L36
Is there a workaround for this for mods with special entities / lots of particles that use getBuffer() frequently?
Here's two spark logs - vanilla getBuffer() takes basically no time, so it is kind of unexpected that this method gets such a huge overhead....