Game crashes every time I turn on shaders
Every single time I click K to toggle on and off shaders or even do it manually through settings, my game crashes. I have tried this with multiple shader packs and none seem to work.
FPS stuck at 60 even though I put unlimited FPS in 1440p.
Hello, I have an RTX 3070Ti and usually I exceed the 60 fps but now with sodium + iris shaders I remain limited to 60 fps... While I chose the unlimited fps option and I even checked in the option file. The only way to exceed this limit is to remove V-Sync, could you explain to me why?
cant launch game with iris sodium
when i try start game i get it screenshot, but if i try to launch normal versions like 1.21.4 it's worked, i didn't have any mods
Iris disables Distant Horizons fog
In 1.21.4 with shaders disabled, the DH fog doesn't show, even when trying to enable the fog manually in the DH settings. Ive removed Iris mod and I can re-enable the fog easily. I'm not sure this is a DH issue or a Iris Issue but I just report I here first because its the mod that causes the issue. I also provided screenshots of what it looks like just in case. DH Version is the latest nightly release.
Iris crashes the game
I have a minecraft 1.23.3 profile (modrinth) and when I try to use it with shaders (adding Iris) it crashes on startup. I managed to find out that it's caused by the Iris version 1.8.5 and haven't had the issue on Iris 1.8.1. The problem is that modrinth shows the update option always for Iris. Why does Iris 1.8.5 doesnt work with minecraft 1.21.3?
crashed when i launch iris
i trying to redownload java verisons and my GPU drivers this is not help crash log txt - https://securelogger.net/files/060ed4c6-e927-413f-932d-0f12d2e1d0ea.txt
"Index 0 out of bounds for length 0"
I transfered my 1.20.4 modpack to 1.21.4 and now, when i enter the nether, the shaders don't load and i get the message that Iris was unable to properly load the shaderpack.
I have Amplified Nether, which for some strange reason doesn't work either and Not Enough Animations doesn't work either lul.
My shaderpack is "Super Duper Vanilla" with a custom configuration, if someone can help me with this i would appreciate it a lot, thanks....
Noise on Bliss
When I run DH and Bliss together, Im always getting noise on the sky which is kinda bothering me.
Im using the In-dev version of bliss and im also using an AMD card(RX6700XT)
How can I fix this?...
Issues with my own mod
The entity reflections seem to just duplicate the model,
Is their any way to avoid this or just disable the entity shadows for Iris?
Thanks in advance,
Happens on:...
Inner planes optimization issue
When looking at Bumblezone's Glistering Honey Crystal block, it lags severely. It jumps from ~50% GPU usage to 100% real fast.
I made an issue on Bumblezone's GH detailing it slightly better: https://github.com/TelepathicGrunt/Bumblezone/issues/476
Should I open an issue on Iris' GH?...
Resource reload failed
Hi, I'm a player on a minecraft roleplay server and we've been using Iris for a long time.
For some time now, several of our players have had a problem. When they connect to the server, the texture pack doesn't load and the following message appears (see screen), some of them even find themselves sent straight back to the minecraft selection menu. The Devs and I think it's a problem because our texture pack contains CITs that can create this bug.
That's it, I can provide a list of my mods, logs and such if needed....
getBuffer() allocates 1MB?
Is it just my misunderstanding? I'm referring to this: https://github.com/IrisShaders/Iris/blob/multiloader-new/common/src/main/java/net/irisshaders/batchedentityrendering/impl/SegmentedBufferBuilder.java#L36
Is there a workaround for this for mods with special entities / lots of particles that use getBuffer() frequently?
Here's two spark logs - vanilla getBuffer() takes basically no time, so it is kind of unexpected that this method gets such a huge overhead....
Item not displayed
When I dig out blocks like sugarcane and water lilies, they are transparent. I'm not sure if it's caused by other mods, but after I disabled iris, it displayed normally
Shader Bug
i got an error in my shaders
its
```
basic: basic: ERROR: 0:1: '' : version '460' is not supported
ERROR: 0:2: '' : #version required and missing....
Solution:
Fixed by changing version to 150
Game crashes when i put iris as a mod
I use indium and sodium but as soon as i use iris my game just pops up for a split second and then crashes
Solution:
Issue was caused by outdated Iris and/or ImmediatelyFast
Can't download Iris
Hey i have tried to download Iris and it is doing this thing, and idk what to do and i tried to look up what to but nothing worked.
Iris reordering draw calls for GeckoLib4 render layers [1.21.1]
Iris seems to be reorganizing draw calls for GeckoLib4 render layers. I'm drawing using a GeoEntityRenderer that is sensitive to the order in which the draw calls occur, and when Iris is installed the order gets messed up. Notably this doesn't happen with Sodium installed but not Iris.
I have some RenderDoc captures, one with the issue occuring (with Iris installed) and one without the issue occuring (with just Sodium installed).
Code snippet with the intended order (glow, claws, armor, item) but in the screenshot with the issue, the armor ends up rendering before the glow layer, causing the glow layer to overlay on top of the armor....