Player hand item not visible in Shaders (replay Mod)
Hey, I'm experiencing an issue where, when I spectate a player using Replay Mod, their hand items are only visible when shaders are turned off. I contacted the Replay Mod admins, and they advised me to reach out to the Iris Mod developers since the problem seems to occur specifically with shaders enabled. Could you help me resolve this?
Continuity + Iris potentially causing artifacts with enchanted items [1.20.1]
This graphical error occurs due to a [potential?] compatibility issue with Continuity, Iris, and Ashen resource pack when I view my inventory with an enchanted tool on my hand.
Enabling Continuity on its own [all other mods disabled, including Sodium and Indium] does not cause this issue.
Iris + Sodium on their own [with every other mod disabled] also do not cause this issue.
The combination seen in the attached image, however, replicates this problem ...
Manual Installation; Help!
I'm trying to install Iris on my modded 1.21 playthrough. Everything else I have installed via Curseforge, now just shaders are missing
What works fine:
1. I found a .jar file for iris, which should be compatible with that instance of MC. I have it from modrinth.com
...
Solution:
1. Mod jars go in the mods folder inside your modpack’s .Minecraft folder
2. What John said; 1.21 is not recommended as it was quickly replaced by 1.21.1. It’s especially not recommended for NeoForge because newer versions of NeoForge Iris do not work on 1.21
3. The installer can only be used for the vanilla launcher (this excludes basically all third-party launchers—CurseForge, Modrinth, Prism, etc.) and only makes a Fabric installation. There is no option to create a NeoForge installation with the installer...
Idk what happened
i was playing on fabric with dh and chunky then i put on bsl and well i crashed then i switched to bliss and rejoined and it was suppose to be night ingame but it was day and when i looked like straight up the sky turned back to night
Modded Clients not launching with Iris profile
I play with 2 well known custom clients for anarchy servers which both rely on fabric.
Everything for Minecraft 1.21.1
When launching from the Iris + Fabric profile the clients do not launch with the game, no errors nor reference to the clients in the logs.
When launching from the raw Fabric profile the clients seem to work properly.
...
Solution:
Well, for anyone experiencing the same issue and for the archive, I got it fixed by launching the fabric installer after the Iris + Fabric and clients installations. No idea why it worked, but it did.
Anarchy server spawn looks awe-some with these shaders ty for your work....
Shaders with iris
I have installed, terralish, tectonic, sodium iris, and distant horizons
And im using compementary unbound + euphoria shaders...
Solution:
solved
Custom Polytone "default_color" attribute for colormaps causes items to go invisible.
This works perfectly fine when shaders are disabled. Only happens when shaders are enabled.
Using all the latest Sodium, Iris, and Polytone versions....
Black screen
whenever i have iris downloaded in my modpack the game wont update past the initial loading screen and it seems that my resource pack fail to load as well just upgraded from 1.21 to 1.21.1
Iris 1.8+ crashing on launch (intel linux)
Every time I attempt to load Iris, the game crashes on launch with the below error. It works fine when I load Sodium without Iris. I am running on linux (per
glxinfo
: OpenGL renderer string: Mesa Intel(R) UHD Graphics 620 (KBL GT2), OpenGL core profile version string: 4.6 (Core Profile) Mesa 24.3.1
), and have tested with multiple game versions + compatible combinations of iris/sodium patch versions.
The error:
```
net.minecraft.class_1041$class_4716: GLFW error 65543: GLX: Failed to create context: BadMatch (invalid parameter attributes)...1.20 Fabric Iris is making blocks see through
I would really like to figure out how to fix this because I love shaders. Basically, on my server I have a custom modpack with 120+ mods, and it works very well; However, the bad news is that whenever I or others install iris, we are able to implement shaders and whatnot, but unfortunately we get some weird bug/glitch that makes some of the world see through.
1.21 incompatible with sodium
when ever I try to start with sodium, both updated to where GDlauncher consied to be the highest for 1.21 it gives me this message
clicking on "shader packs..." doesn't do nothing
when i go to graphics settings and try to click the shaderpacks button, it doesn't do nothing. even tho i download shaders. the only thing i can do is enable them pressing "k". is this a issue related to my modpack (fabulously optimized) or it's iris itself? please let me know.
In iris 1.8.1, the player's shadow is broken in the SEUS PTGI GFME shader.
I updated to iris 1.8.1 on fabric 1.21.1 and noticed a bug: not always, but at certain angles from the sun, the player's shadow becomes patchy and lacks arms/legs. I installed iris 1.8 release, and this problem does not occur.
Photon shaders bug
These dots appear around the sun using photon shaders. I tried reloading and using different performance presents but this issue persisted.
How do I fix/disable this?...
Sky Bugging
When using a shader, the sky is really odd and peculiar around the world outline/player hand
I'm using Complementary reimagined and I honestly have no idea how to fix it
image attached has world outline enabled to highlight the bug, clouds are also enabled which you can see through the bugged areas...
Sky flickering during sunset to night transition
There's a bug where the sky flickers through multiple colors during the sunset to night transition? I've also been experiencing this since 1.21.3
another nametag
Every time I use a shader, a name tag other than the one above my head floats in the air (see the red circle in the picture).
The same thing happens even if you change the shader to a different one....