Problem compatibility with a modpack
Hello, I wanted to install Distant Horizon on a survival mode with friends but the mode doesn't work, so I thought that the mode must conflict with another and I wanted to know if anyone could help me, thanks
Weird textures with shaders
Hello, i have no experience with shaders but i downloaded a compatible version of Photon shaders for distant horizons and i'm encountering many instances of weird low-res / noisy textures like the elytra in this screenshot .
My mod versions are:
oculus-mc1.20.1-1.7.0
oculus-flywheel-compat-1.20.1-0.2.5...
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1256754745108856872/image.png)
Cycling through shaders makes the game window vanish
Hello,
I'm on Wayland with the latest NVIDIA drivers (555).
As the title says, cycling through the shaders makes the game window vanish. It also disrupts somewhat the system in the background, as each time I tried to record with OBS (with CPU encoding or GPU encoding) it would crash the recording, making it unusable.
The game doesn't crash, java still running in the background....
Lux shaders don't work with Distant horizons
deferred.fsh: deferred.fsh: 0(348) : error C7537: OpenGL does not allow 'sample' after a type specifier
0(348) : error C0000: syntax error, unexpected '=', expecting ';' or '(' at token "="
0(349) : error C0000: syntax error, unexpected "=", expecting "::" at token "="
0(350) : error C0000: syntax error, unexpected ',', expecting "::" at token ","
0(351) : error C0000: syntax error, unexpected '-', expecting "::" at token "-"...
Game crashed, and now crashes whenever I try to rejoin
Hi, I'm running 1.21, and have the latest Iris. But My game is crashing, and I'm seeing references to Iris in the crash log.
Entities Dissapearing
All entities disappear when getting closer to them. Not sure what could be causing the issue.
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1256540774808420352/image.png)
iris 1.21 enchanted tools dont show in inventory character hands
Not a Compatibility issue since I tested it with iris alone
Solution:
[SOLVED] Bliss Shader rendering everything in purple
More information:
It only happens with Bliss Shader
DH is not affected at all, it happens with DH on and off
This is the newest version of Iris and the shader
Changing or removing Resource Packs does nothing...
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1256214931930484776/2024-06-28_13.38.40.png)
duplicate field net/irisshaders/iris/mixin/vertices/MixinBufferBuilder/vertexCount;;I in inputs
This issue was already asked about here: https://discord.com/channels/774352792659820594/1253346239425150997/1253346239425150997
Since yarn mappings are very common in the fabric ecosystem, should I open an issue on github to request a rename of the
vertexCount
field to avoid the name conflict?...Solution:
fixed, coming in 1.7.2
Iris causing Shields with banners to be textured wrong on 1.21
shouldve mentioned that the borders on the shield are gone in the inventory
it used to show the wrong shield elements on my player but it seems to be okay now, i just wanted to include that anyway...
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1255771690324066405/Screenshot_2024-06-27_022631.png)
How do I fix this shader issue?
I'm trying to fix this issue with shaders messing with glass and water, and making it look really bad / hard to keep track of water.
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1255724321700184094/image.png)
I'm having a weird, glowing star(?) issue.
I have weird glowing stars on my screen that stick to the camera, rotate when I turn my camera, and move over the screen as time progresses. They also appear more the further I am from spawn. Any ideas?
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1255332149175783424/image.png)
Shrimple shaders only applying RTX light within chunk
I have encountered an issue with the Shrimple shader where it only lights up areas within the same chunk and not the area around it. I am currently also using other mods such as distent horizons and some optimization mods.
I don't know if this is an issue with Iris or a different mod, but if anyone knows what this issue is, please let me know.
Edit: It turns out this is all within one chunk, but it just refuses to correcty light the other parts of the chunk....
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1255225312069943470/2024-06-25_20.15.17.png)
Multiloader-1.21 Testing and issues
Creating this thread to have a single place to track things i find while testing the multiloader dev version