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Weird white pixels

Hi, some time ago I noticed this white pixels while playing the game. I think It iris/sodium bug or some kind of incompatibility with my radeon graphics card. When I launched valinna mc the bug doesnt appeared. The pixels appears only on specified kind of blocks. Now I see it on tuff, but it also was deepslate. Can I do antyhing with that or should I wait on next sodium/iris version?

Neoforge 1.21.1 + Iris 1.8.7 crash while shaders Enabled

I'm using as the title shows, those versions of the mod, I did see on another thread that someone recomended using Iris+sodium alone with minecraft (not any other mod) which I did but ended up the same... If i disable the shaders, I'm able to play, but once I enable the shaders it dies... I'm using ComplementaryReimagined_r5.4 + EuphoriaPatches_1.5.2...
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Iris No-Show in Launcher (Linux)

As says above. Attempts to install Iris via the install jar have deposited files however no new installation appears in the launcher. MC Version: 1.21.4 OS: Linux Mint 22.1 Cinnamon 6.4.7...

Game automatically crashes on Feather when booting up with Iris enabled

I have had no previous issues with Iris in my mod load order till today, and now can't even boot up my game with it installed. I've updated nothing so there should be no new issues

Updated iris and now it crashes on world load

I have a shader already on before I join the world btw
Solution:
Known issue, downgrade to iris 1.8.5 and sodium 0.6.7 for now

Bliss Flickering light shafts

Black flickering happens when i move. Distant horizons, does not fix when I turn off my resource pack

"DXGI Swapchain" halves framerate

I wanted to play Minecraft in borderless windowed while keeping G-Sync active, one trick I'm aware of is using the "DXGI Swapchain" feature in Nvidia Control Panel. For some reason when I do this in Minecraft, it nearly halves my fps - from about 220 fps with Iris and Complementary Reimagined to about 130-140. Is this a known issue? Any known workarounds for this? For the record, I do this in a few other games too, and Minecraft is the only one experiencing this. Testing on NeoForge 1.21.1, Iris 1.8.6. Windows 11 24H2, latest Nvidia drivers....

Internal errors when loading shaders

I've run into two cases where Iris has an internal error while loading shaders that I'm working on. I've already posted one to the github issues (link: https://github.com/IrisShaders/Iris/issues/2598), but that has had no activity and I now have another error for another project. The only "error report" it gives is "Unknown error loading Distant Horizons compatibility.", and I've attached the log file. I'm using Minecraft 1.20.1, Iris 1.8.1+1.21.1-fabric, and Distant Horizons 2.2.1-a-1.21.1

Relationship between armor stand and Iris shaders

Nice to meet you. I have always enjoyed using Iris Shaders.
 I was playing Minecraft in the 1.21.1 environment, and when I stacked armor stands decorated with a forge design, I confirmed that the forge pattern appeared on the front, as shown in the first image. Since I was using a modded environment, I also checked if the same effect could be achieved in vanilla, and it turned out as shown in the second image. It appears that in the vanilla environment, the armor stand that is placed first ends up being the most visible, and the forge pattern is not reflected.
 After investigating which mod might be involved, I confirmed that it is related to the presence or absence of Iris Shaders. I tested the following setups, and in all cases the result was the same as in vanilla: β€’ Integrated version β€’ Fabric only...
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Shaders won't load at all on 1.21.1 [Fabric 0.16.10, Iris 1.8.1+1.21.1]

I've tried a couple different shaders [Complementary Shaders - both versions & Mellow by TheCMK] with this modpack I made today but nothing seems to be working, wouldn't apply the shader both before and after installing a custom skybox so I ruled that out as a potential conflict This was the error it gave me, I'm not mod-savvy enough to know what it means so I'm sorry if it's an easy fix LMAO ⬇️ net.minecraft.class2973: Invalid shaders/core/basic.json: Non [a-z0-9/.-] character in path of location: minecraft:basic_tessControl.tcs...
Solution:
I HAVE FOUND THE PROBLEM CHILD.... of all the mods i have installed it's ..... cat armor that breaks the shaders ..... https://modrinth.com/mod/cat-armor
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Weird Render Bug with Complimentary Reimagined

Probably not a DH bug since it's in the normal chunks too but I did post there first just in case, but I'm now posting here after reconsideration. No clue what's causing this other than the fact that the shader seems to change the water after a certain y-level is crossed. Random guess but maybe that's what causing it? Wouldn't know how to fix it either way so help would be appreciated. Even if it's just a point in a certain direction....
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Need help with rendering.

I'm trying to fix my mod compat with Iris, but when Iris installed, all blocks and entities renders over my beams. Nothing of depth test, target, transparency and overlay doesn't help. Only if I set writeMaskState to ALL_MASK, it helps, but alpha channel cutoff all blocks inside texture....
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Need some help trying to figure out this crash

The game will start up but before the beginning screen can load. the game will crash.

Full bright

I had a Fulbright resource pack before I downloaded iris for photon (love it) but I cannot figure out how to put that resource pack back (and make it work) any suggestions :)?

How do you do this?

Hi, I'm new to minecraft shaders and I'm just curious... I saw this interesting block texture in a youtube video and I'm just wondering how I can enable this ingame. Is this a setting in Complementary Reimagined or BSL? πŸ€”...
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Non-vanilla core shaders are not rendered

I create a custom core shader, which essentially copies the vanilla end gateway shader, but adds a third texture, which is used as an alpha mask. This causes an error in the game log and prevents the shader to be displayed: ``` [20:15:28] [Render thread/ERROR]: Missing program minecraft:core/elytratrims_gateway in override list. This is not a critical problem, but it could lead to weird rendering. java.lang.Throwable: null at knot/net.minecraft.class_10151.handler$zpk000$iris$redirectIrisProgram(class_10151.java:717) ~[client-intermediary.jar:?]...
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Crashing upon enabling certain shaders inside a world (Oculus 1.8.0/Embeddium 0.3.31) (1.20.1)

Shaders such as Complementary and even MakeUp Ultra Fast have crashed when I enabled them inside of a world, while other ones like SuperDuper and Sildur's Enhanced/Vibrant haven't. Log: https://mclo.gs/nGgv23v Crash log: https://mclo.gs/mtXNlND...

unsure if this is the right place for this, bliss shaders issue with DH

my character becomes semi transparent when infront of water or ice for some reason after turning off overdraw prevention in bliss shader settings, and setting it to 0.0 in DH settings, any way to fix? (1.21.1, modded)
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feel like im doing something wrong

the iris file appears like this and cant use it in any way and can only open it on like note pad
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Iris NOT working

Hi guys, i've recentlyh downloaded iris and sodium, they worked fine when i used the iris+ sodium profile the minecraft launcher, but my other mods didn't work. On the other hand when i used the fabric loader profile, everything worked besides iris and i had no shaders category in sodium settings. How can i boot my minecraft or what can i do to fix this? The iris is in mods because i moved it after it didn't work in .minecraft installer file. It didn't change anything tho.
Solution:
that iris file isnt right
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