Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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crash

im trying to use this on my local server but it crashes when launching the server.

problem with launching

tried installing these things and cannot launch, can someone help?
Solution:
You’re missing fabric api
No description

Chunks disappear after leaving them.

I am running 1.21 on a realm with no shaders. I have the most recent version of DH. Whenever I enter a group of chunks and then leave them, as soon as I come back to them many of them are fully gone and I can see through the world. I understand for the LOD to work on servers I have to have been in and loaded the chunks but I have and they disappear anyway. How do I fix this.

Game crashes after a few frames of a world loads.

This could be a problem with another one of my mods but I suspect it is DH (the game works fine if it is turned off). I also cannot find this issue anywhere (I checked faq). Here's the error message: Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos' ...
No description

Why can I see through the world?

Idk how to fix this can someone help or is it unfixable?
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Crashing on launch

The game crashed whilst unexpected error Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos'...
Solution:
Remove Iris or update everything to the newest full release

I remember having DH on 1.18.2 with BSL shaders

I can no longer manage to get it to work Latest Oculus and DH, I even have screencaps of 1.18.2 working with BSL and DH...

Shader flickering

I get both of these things happening whenever i use any shader besides photon anyone have any clue? The shader in the videos is bliss

(NOT CRITICAL) How do i launch a specific verison?

Hello, i might be being silly in the fact that idk if this is the right place to be asking. im trying to launch the iris-fabric loader in 1.20.1 specifically for DH and a couple other mods except when i try to change version on the screen in the screenshot below, it just shows 1.15.9-1.20.4 and launches in the latest version. apologies if this is a self explanatory answer and im just missing something. thank you in advance. :))))) for the record. All the mods, including DH, i have installed the 1.20.1 verisons of....
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How do I setup Server-side fork?

I have the mod installed on the server and client, but it doesn't work. I tried going through the config command but couldn't find anything either. I also tried looking online but couldn't find anything. It doesn't even give me any errors or anything. Any tips?

game crashes when using shaders

The game crashed whilst unexpected error Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos' i have all the mods needed for this to work, and my pc can handle cause it worked before, i used the pre released 1.21 distant horizons, but after the full release it has crashed with shaders...

(SOLVED)

When i turn it on just a one block appears
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Is there a way to increase DH chunks quality?

As per screenshot, I'd like to know if there's a way to increase the quality of the DH chunks to make them look closer to minecraft blocks than monochromatic pixels (additionally, is there a way to forcefully load every chunk in a world in a radius? Or is walking around everywhere the only way to do that)...
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small annoying details

how can i get rid of these small details?
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Trees that i have cut off still appear

I have cut off an entire forest before adding distant horizons, after adding distant horizons "ghost trees" appear and disappear when I walk near it. It seems to try to show the forest in the area that i have chopped off. I tried the solutions i found but none of them worked for me, I tried playing on a different world and the tree issues still persists, Is there any fix?
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Suddenly broken across all Prism instances (M1)

I don't know how else to word the title. I was creating a singleplayer Fabric modpack on Prism launcher, adding dozens and dozens of mods. All the while, Distant Horizons continued to run flawlessly. After adding a new handful of mods and opening the game one time, DH started having weird behavior. LODs would not appear without shaders, and with shaders only a few would appear and they would be spotty and broken. With debug enabled I get an alternating loop of "same context buffer" and "shared context buffer." What's strange about this is that this behavior is now universal across any instance I try DH on. I tried removing the new mods I added and shader settings I changed right before it broke—still broken. Tried creating a brand new instance with only the basic DH dependencies and without copying over any of my settings—still broken. It's like I somehow irreversibly broke Prism launcher, and reinstalling the launcher itself would be beyond a nightmare. Any ideas what I might have done? Could I have corrupted or broken something about the launcher or java or my computer itself? Did one of the DH dependencies simply update to a new version that is broken on Mac? I'm not sure how the logs work and what parts of them are helpful to include here so please request things....
No description

DH something is crashing it

here's the error code i got when i looked in the logs in the modrinth launcher [22:59:38] [DH-Buffer Uploader Thread[0]/ERROR]: LodNodeBufferBuilder was unable to upload buffer: Assertion failed com.seibel.distanthorizons.core.util.LodUtil$AssertFailureException: Assertion failed...

Shaders on 1.19.2

I try to run DH with shaders on 1.19.2. I use DH 2.1.2-a and oculus 1.6.4. The shaders i use is BSL 8.2.09. I've seen some other people say its only from 1.20 but also seen people use shaders with DH on 1.19.2?...