Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Is Extra Port Needed For Server?

For Server-Side DH, does a second port need to be opened, or does everything go through the default 25565?
Solution:
Nope, you dont need to

dh not showing in world

im in 1.18.2, dh 2.1.2, bsl shaders, embeddium and oculus installed but wont work in game! comes up with this in chat
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WWOO incompatibility?

I looked at the mod incompatibility list and didnโ€™t see WWOO. This showed up in the chat log though. Is this an actual problem or is it something I wonโ€™t notice? Any fixes?
Solution:
Good to know itโ€™s not too too bad
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Shaders for forge 1.20.1?

Oculus, rubidium and sodium all crash my game. Is there any way I can get shaders without crashing?

DH Settings

Are there specific settings I should be using for DH to work the best it possibly can?

World render ending abruptly

I'm using Bliss (and yes, I made sure to get the version that is compatible with DH) in the Enigmatica 10 pack on Neoforge, Minecraft 1.21.1. I thought part of what DH did was make it so that at the end of the regular render distance, it added distant render to make it look like the world doesn't just abruptly end at the terminus of the render distance. Am I misunderstanding that? When I first installed and had the default of 12 render distance, going into creative and flying up maybe 20-30 blocks was making the ground below me disappear ร  la x-ray vision. I have since increased render distance to 28 (which is bogging things a bit for me) and that helped, but it still doesn't seem like there's anything beyond the end of the render distance. How do I get those vast, cinematic looking landscapes I see in all the videos spotlighting this mod? Am I doing something wrong? Do I need a beefier computer?...
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When does DH start doing LOD instead of world gen?

New to the mod, planning to gen LOD as far as I can and transfer the LODs to a server later. Currently it's still doing just world gen, is there a setting I've missed to generate LODs?
Solution:
You can do the second section to see the worldgen in real time

disable LOD storage/remembering

Is there a way to disable remembering/saving world data? useful for servers with high view distance setting and/or many similar multiverse worlds I only want the view-distance of the server but I also want LODs but I don't want to ever see incorrect block data in the LODs I use fabric 1.20.x and 1.21.x but my question is relevant to any mod loader or Minecraft version...
Solution:
But just having DH is performance intensive, the point of DH is that you don't lose much performance when going from 32 to 512 RD But even 32 DH RD might be more expensive then just vanilla 32 RD, especially with NVIDIUM mod...

Playing on a multiplayer server on 1.20.1 but having weird render glitches

Hello, I'm playing on a server called Pokefind and never encountered any issues. Today I connect to the server and find out that the builds are a bit broken as you can see on the picture upload after this post. I found how to change the multi dimension required similarity to 0.8 and it solved some issues. However for the building that should be floating I don't know what to do. The build should look more like the screenshot attached to this post. ...
Solution:
1. Update DH to 2.2.1 if you can 2. Increase the vertical quality 3. If 2 does not work, reduce the Cave height or disable Cave culling...
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weird LOD rendering

can somebody help with this
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speed up DH chunk generation on server side

Does somebody know how to speed up the LOD chunk generation on a server?

neoforge nightlybuild

is there a nightlybuild version for neoforge? i was wanting it for the serverside support

Server Spec and DH settings recommendations

I am setting up a new server, I am thinking about what kind of resource allocations to consider. Can someone please recommend Server Spec and DH settings recommendations.
The goal is the play with 10 or less active players....

Shader enabling noise, dont know what setting it is.

so for a while i was using my shader with no noise for lods. but randomly it started using noise and it looks really bad. how do i get rid of it?

Distant horizons activating WAY too early

I have my render distance set to 16 chunks (server limit is 10, which is far more than what DH is rendering) DH kicks in around 60-70 blocks away for some reason? This is multiplayer but I had the same issue in singleplayer My friend has the same issue Video of what I mean and mod list:...
Solution:
graphics->culling->overdraw prevention?

Noobs make a MC server with DH

Goals, 1, Create a fabric server hosted on my spark hosting server with DH support and a few other mods (carpet, sodium, Chunky ect.) for 1.21.4 2, Set up all my client configs for DH, Iris, shaders and other mod settings (lightmatica) ...

Patchy water LOD / bug?

Since moving from 2.2.1 to nightly 2.3.0 water has stopped rendering correctly for close, fully rendered chunks. Water contains these patchy chunks of different coloured water. With the blis shaders it just looks brighter and extra reflective, without shaders it just looks like lighter patches of water. I removed all other mods I had installed, I only have DH, fabric API, iris and sodium. Running on 1.21.1 but also saw the same thing on 1.21.4...
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Issue while using terralith and tectonic

iam using terralith and tectonic rn on 1.19.2 everything is top notch but there is one major issue the caves are very small its like iam playing on 1.16 does anyone know how to fix this issue

Issue with Distant Horizons Rendering

Distant Horizons isn't working quite well for me, things don't load properly, and when I click 'enable rendering,' that message appears.
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