Shader enabling noise, dont know what setting it is.

so for a while i was using my shader with no noise for lods. but randomly it started using noise and it looks really bad. how do i get rid of it?
22 Replies
Soggy
SoggyOP•2w ago
it used to blend much better
No description
Miki_P98
Miki_P98•2w ago
What Oculus version are you using?
Soggy
SoggyOP•2w ago
latest/1.7.0
Miki_P98
Miki_P98•2w ago
You open shader settings, search for LOD noise setting and change it, if the setting is not there ask the shader dev to add it
Soggy
SoggyOP•2w ago
search for it??
Miki_P98
Miki_P98•2w ago
Go through every single category
Soggy
SoggyOP•2w ago
or you mean look for it oh yeah ive been doing that its comp reimagined with euphoria patches
Miki_P98
Miki_P98•2w ago
Honestly you might want to switch the shader as this one seems off... The LODs are a lot darker then the vanilla terrain and that is not usually the case If you like it, do what you want, but the noise texture does not seem like the only problem
Soggy
SoggyOP•2w ago
No description
Miki_P98
Miki_P98•2w ago
What even is this shader?
Soggy
SoggyOP•2w ago
.
Miki_P98
Miki_P98•2w ago
sorry
Soggy
SoggyOP•2w ago
i use it because its compatable with alot of mods, and has colored lighting your good
Miki_P98
Miki_P98•2w ago
Most shaders nowadays have coloured lights, just have to enable it Bliss has floodfill and SSGI Photon has floodfill Shrimple and ReThinking Voxels for sure have it too Mod compatibility on the other hand is problematic Newest in-dev main branch Bliss has decent support, but it is nowhere close to Euphoria patches
Soggy
SoggyOP•2w ago
bliss has colored?? i like blisses look alot more i cant lie 😭
Miki_P98
Miki_P98•2w ago
Yeah, with 2 separate implementations Floodfill and SSGI Probably don't use SSGI (go for SSAO instead), but Blisses flooodfill works great For floodfill go to Ambient Light > FloodFill > Enabled: On For SSGI go to Ambient Light > Indirect Lighting: SSGI Also enable Long Range SSGI: On And: High Quality Ambient Light: On SSGI is really noisy though, so I would recommend staying with floodfill and Indirect Lighting set to SSAO . You might want to boost the light saturation in floodfill a bit and that is it
Soggy
SoggyOP•2w ago
and where is the dh support
Miki_P98
Miki_P98•2w ago
For that you need the GitHub version You can download it manually from here: https://github.com/X0nk/Bliss-Shader Or here is the direct download link: https://github.com/X0nk/Bliss-Shader/archive/refs/heads/main.zip
GitHub
GitHub - X0nk/Bliss-Shader: A minecraft shader which is an edit of ...
A minecraft shader which is an edit of chocapic v9 - X0nk/Bliss-Shader
Soggy
SoggyOP•2w ago
okay thanks ill be back if it dosent work out does this support the normal clouds? never liked the look of the realistic clouds. and i have a cloud mod that makes them look better
Miki_P98
Miki_P98•2w ago
I have no idea, never tried, but I doubt it Shaders can never really support normal clouds as the normal clouds stop existing when you enable shaders, they can only try to recreate them Which one? If Better Clouds it should work with any shader And then you can just disable the realistic clouds to be left with only the modded ones
Soggy
SoggyOP•2w ago
dosent work
Miki_P98
Miki_P98•2w ago
Huh IDK then, make sure vanilla clouds are enabled in the video settings
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