WWOO incompatibility?

I looked at the mod incompatibility list and didn’t see WWOO. This showed up in the chat log though. Is this an actual problem or is it something I won’t notice? Any fixes?
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Solution:
Good to know it’s not too too bad
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6 Replies
garfield
garfieldOP2w ago
For more context it is on the server with the nightly build
Miki_P98
Miki_P982w ago
The exact problem is decribed in the message Look at a terrain with gravel or sand and you might see it There is a fix, you can disable all stiching featured in WWOO, and you can do that by making a custom datapack It will be easier to ignore the errors Or you can use the new internal server distant generator to fix this, note that without C2ME this mode can be many many times slower and even with C2ME it will still be slower
garfield
garfieldOP2w ago
That’s what I mean though, is “grid lines between sections” actually noticeable and ruin experience or is it something I can just ignore has anyone made a datapack that does what you said already made by someone else or has no one done it
Miki_P98
Miki_P982w ago
It was done I think, but I doupt you will find it On specific terrain it is REALLY noticable, but having this grid is still better then no WWOO, at least for me Look at gravel/sand on chunk edges you can't miss it when it happens
garfield
garfieldOP7d ago
This is from rtf server I think it’s a partial fix
Solution
garfield
garfield7d ago
Good to know it’s not too too bad
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