Patchy water LOD / bug?
Since moving from 2.2.1 to nightly 2.3.0 water has stopped rendering correctly for close, fully rendered chunks.
Water contains these patchy chunks of different coloured water. With the blis shaders it just looks brighter and extra reflective, without shaders it just looks like lighter patches of water. I removed all other mods I had installed, I only have DH, fabric API, iris and sodium.
Running on 1.21.1 but also saw the same thing on 1.21.4
5 Replies
Sodium broke something and will need to push an update to fix it
Awesome! Glass panes also arent transparent most of the time and display incorrectly, I think its linked to the water bug?
maybe, not sure
When I set transparency to disabled in the quality settings it seems to fix both issues, except water remains light blue in patches without shaders
Seems to only be with the blis shaders actually, maybe unrelated to distant horizons!
The issue probably gets clearer with some shaders than others