DH Settings

Are there specific settings I should be using for DH to work the best it possibly can?
14 Replies
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It seems to load really weirdly and have issues with caves and all showing.
Miki_P98
Miki_P98β€’2mo ago
/slowgen
YAGPDB.xyz
YAGPDB.xyzβ€’2mo ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Lithium, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
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Only issue is, it doesn’t work with shaders at all for 1.21.4. There’s nothing else in specific I should adjust? Also, is it worth using c2me even if I don’t use DH at all? does it actually help individually to where it makes a difference that much? and out of curiousity, why does c2me make DH worse if it allows for better chunk loading?
Miki_P98
Miki_P98β€’2mo ago
Cause of a bug, the bug was fixed in the lates nightly, but the bot message stays until the nightly will have its full release If you remove DH or use latest nightly there is visible benefit
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so are you saying i should use c2me with the latest DH nightly build? This is the error I got trying to use shaders btw: dh_terrain.fsh: dh_terrain.fsh: 0(360) : error C1503: undefined variable "dhProjection" 0(361) : error C1503: undefined variable "dhProjectionInverse"
Miki_P98
Miki_P98β€’2mo ago
The shader is broken, that is Iris shader compilation error Or you missmatched something And Iris is looking for Non existance DH stuff /shadersupport
YAGPDB.xyz
YAGPDB.xyzβ€’2mo ago
Distant Horizons and Iris Shader Support Requirements: - DH 2.1 + Iris - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8+ - Iris 1.7.0 - 1.7.3 - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e - DH 2.2 + Iris - Minecraft 1.20.1, 1.21.1 - Sodium 0.5.8+ - Iris 1.7.5, 1.8, or newer - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
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I'm using one of the supported ones: Complimentary reimagined and i believe everything else is correct for versions
Miki_P98
Miki_P98β€’2mo ago
Then it will work
Puhpine
Puhpineβ€’2mo ago
Latest version?
Puhpine
Puhpineβ€’2mo ago
try with just sodium, iris and the shader

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