disable LOD storage/remembering

Is there a way to disable remembering/saving world data? useful for servers with high view distance setting and/or many similar multiverse worlds I only want the view-distance of the server but I also want LODs but I don't want to ever see incorrect block data in the LODs I use fabric 1.20.x and 1.21.x but my question is relevant to any mod loader or Minecraft version
Solution:
But just having DH is performance intensive, the point of DH is that you don't lose much performance when going from 32 to 512 RD But even 32 DH RD might be more expensive then just vanilla 32 RD, especially with NVIDIUM mod...
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10 Replies
Miki_P98
Miki_P982w ago
No, but you can do 2 things: 1. Increase required multiverse similarity 2. Update to nightly (DH 2.3+) that has better world recognition and might properly distingush all the world
ThatGuyWhoCodes
ThatGuyWhoCodesOP2w ago
are there downsides to setting multiverse similarity to 100%? is it possible even with multiverse similarity at 100% for two different worlds to be given the same LOD data?
Miki_P98
Miki_P982w ago
Downsides? YES If you leave the server and someone places a block that wasn't there before, it is now a new world You enter a nether portal and exited in different ungenerated before space? New world If 2 worlds are exactly the same they will have the same LODs until a deference is found
ThatGuyWhoCodes
ThatGuyWhoCodesOP2w ago
oh and then it takes up a huge amount of space
Miki_P98
Miki_P982w ago
yes
ThatGuyWhoCodes
ThatGuyWhoCodesOP2w ago
if i only want my distant render distance to be at the server's view-distance, but my regular render distance lower than that, does distant horizons use the data the server provides to generate LODs?
Miki_P98
Miki_P982w ago
It did last time I've tried
Solution
Miki_P98
Miki_P982w ago
But just having DH is performance intensive, the point of DH is that you don't lose much performance when going from 32 to 512 RD But even 32 DH RD might be more expensive then just vanilla 32 RD, especially with NVIDIUM mod
Miki_P98
Miki_P982w ago
It might help with shaders, but that is most likely the only use case
ThatGuyWhoCodes
ThatGuyWhoCodesOP2w ago
oh that makes sense
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