Distant horizons activating WAY too early

I have my render distance set to 16 chunks (server limit is 10, which is far more than what DH is rendering) DH kicks in around 60-70 blocks away for some reason? This is multiplayer but I had the same issue in singleplayer My friend has the same issue Video of what I mean and mod list: Note: please ping me or I will not respond quickly Note 2: Just tested it without any of the other mods (except fabric api) and it still happens
No description
Solution:
graphics->culling->overdraw prevention?
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12 Replies
notbisous
notbisous•2w ago
Chrck your overdraw setting in the options menu
Cobble8
Cobble8OP•2w ago
where is that I looked through the settings for like 10 mins (for a setting, not this one specifically)
notbisous
notbisous•2w ago
Its in advanced options somewhere, render i think. I had the same issue last weekend
Cobble8
Cobble8OP•2w ago
the noise texture?
notbisous
notbisous•2w ago
Not at my computer otherwise id boot up Minecraft and check No, its called overdraw something Or just overdraw
Solution
Cobble8
Cobble8•2w ago
graphics->culling->overdraw prevention?
notbisous
notbisous•2w ago
Yes Set it to 1 or close to it
Cobble8
Cobble8OP•2w ago
tysm!
notbisous
notbisous•2w ago
🫡
Miki_P98
Miki_P98•2w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz•2w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P98•2w ago
Sending this only for people that see this thread in the future Outside of that disabling LOD blending (DH 2.3+) will also move the LODs further away
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