Distant Horizons

DH

Distant Horizons

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Updating old lods

So basically distant horizons is showing the old lods for blocks that are no longer there. when i get close enough for render the blocks go disappear. any way i can update these lods?

Not working

I have about 300 mods installed and just tried distant horizons for some ultra immersion but it doesn’t seem to work. I also have some shaders installed but it doesn’t seem to work with them off either. Only vanilla chunks are showing, but I get notifications sometimes that it’s overloaded if I move too fast but that means it’s working so why aren’t they showing up?

Trying to build mod localy results in "Failed to read accessWidener file"

Hi, newbie to mod development / gradle here. I can build the project with ./gradlew jar (creates ./fabric/build/libs/DistantHorizons-fabric-2.3.0-b-dev-1.21.3-all.jar) and no errors (only some deprecation warnings and on older Loom version hint) but when I start the game it instantly crashes (see minecraft.log and latest.log). This happens for 1.21.3 and 1.21.4 (I changed mcVer in gradle.properties for 1.21.3)...
Solution:
I found this post leading me to the realization that I have to run ./gradlew build to get runable .jar files (they matching run fine and have the same size as the nightly ones now)

Game crashes when starting a world or joining server

I am on the newest mc version (1.21.4, fabric 1.0.1), I get the Exit-Code: -1073740791 No other mods are installed, new fabric API (0.112.1), the GPU driver should also be new....

Enabling Shaders With DH+Iris: "java.lang.IllegalStateException: Only indirect supported with Iris"

Every time I try to toggle on shaders, I get an error message and DH disables itself. I read a previous thread with this same issue, but it was believed to be a mac only issue - i am using windows 10 and having the same problem. Playing 1.21.4 with nightly build of DH and latest iris/sodium versions (1.8.4 and 0.6.3 respectively). Issue happens with complementary and BSL shaders. Notably this was not an issue a few days ago, I think it only started happening with the latest nightly build, since at one point it DH + iris shaders were working for me on 1.21.4. ...
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Distant horizons on a server

Hi, so I'm aware distant horizons doesn't work on server unless using 2.3 which I'm going to try. I am running my own server, and it's on my desktop PC, I also run my client on the same pc, I presume I treat each as is and install the 2.3 DH, but will it work efficiently? I have a 5800x3d, am I going to run into problems attempting to run DH on a server where I also run my client?...

How do i fix this water shader bug

im using the complementary shader
Solution:
sodium made a breaking change and will have to release an update that fixes it
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Wierd water reflection glitch

When i use any shaders and i have any reflections active this glitch happens. I have spend hours trying to fix it. the only think i know is that something with both DH and shaders does not work properly. Does anyone have a solution ? Is it a known bug? Multiplayer&Single player 1.21.4 iris-fabric-1.8.3+mc1.21.4 DistantHorizons-fabric-2.3.0-b-dev-1.21.4...

Weird crash while left overnight to load LODs for the first time.

Woke up after leaving MC on overnight to generate LODs, and when I woke up it was just closed. No crash report. I reopened it again and went about my morning routine, and after about 20 minutes it had crashed again. Not sure what else to report, but here's the crash report. I was playing on a singleplayer world.

DH + Better Clouds Mod disabling cloud rendering?

When I enable the better clouds mod, I am unable to change Enable Cloud Rendering from false to true, instead I just click it and it stays on false. This also happens with fog. I'm using the latest nightly build of DH and the latest version of better clouds mod (playing java 1.21.4). I have quite a few mods, but I know it has to do with DH/BCM because when I remove either from my mods folder, the other starts working as intended. Idk if anyone else is having this issue using these two mods, but they might just be incompatible for now in 1.21.4...
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I can't get DH to work on my server.

Hey! I am running a server. I want to add DH to the server to spice the things up a bit. But all my attempts into getting DH to work came to a demise. Any combination of DH builds (Nightly, Release Candidate, Distant Horizons Server Plugin) I tried adding to the client and server seem to be not working. Everytime I join the server, the LOD's get rendered only to the server's maximum render distance. If I want to get LOD's to render past server's render distance, I have to travel myself and they get saved on the client only for me (which defies the whole purpose of what I'm trying to do) - My server is running 1.21.1 Spigot with no generation mods installed - My client is running 1.21.1 Fabric with no other mods installed - My client's simulation distance is 8 and render distance is 16...
Solution:
The plugin version didn't work with Spigot, but worked with Paper.

game crash + several questions regarding DH

https://mclo.gs/GjXOSoY Game just crashed. Also I have several questions regarding DH. ...

Tan's Tree mod

So basically i'm wondering how to delete some structures in the tan's huge trees mod, some structures aren't as pretty as the rest, so i want to remove them. im not a config expert so i have tried to delete "whats in the picture" but it dont work im not sure if this is the sullotion but im just guessing.

Generating Server LOD Required Settings

Before I start trying to debug things and searching for errors, I wanted to make sure I'm not missing some setting that needs to be enabled to make this work. I pre-generated the LODs for a world out to 1,000 chunks in single player, and then transferred the LOD to the multiplayer paths as well as to the server itself. I am hosting the server on my own machine. When I connect to my own server over local network, everything works as intended and all the LODs load just like in Singleplayer. However, when my friend connects, they only load the LODs of the areas they explore....
Solution:
it sounds like your friends LODs are not placed on the correct place

Trouble generating LODs beyond server view distance

So I have a world that has a lot of pre existing chunks, how do I get DH to actually make LODs without having to physically load all the chunks with the player? I have the settings distantGeneratorMode PRE_EXISTING_ONLY and enableDistantGeneration true...

DH server not shutting down.

Disregard, It was a diffrent mod

Is Extra Port Needed For Server?

For Server-Side DH, does a second port need to be opened, or does everything go through the default 25565?
Solution:
Nope, you dont need to

dh not showing in world

im in 1.18.2, dh 2.1.2, bsl shaders, embeddium and oculus installed but wont work in game! comes up with this in chat
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