the low res rendering starts to close

These chunks wont save, they'll only render when close i assume by normal render distance

Strange Distant Horizons behaviour over multiple versions.
No new folder generated when joining subserver (Nightly 2.3.0-RC1)
Randomly decided to break shader water?

Visual Errors

1.21.4 mod building

Is this normal behavior for Distant Horizons when underground?

Whats the best DH settings to balance visuals and performance?
Render issue or just incorrect config?

How do i transfer my world's LOD to the Distant Horizon Server Plugin?
Yo how do i fix this cuz the holes been there for a while
LODs rendering pretty weird

See through render bug

Distant horizons filling up Memory too quickly which makes it unable to purge it.
lag spike when i install the DH version 1.21.4
Updating old lods
Not working
Trying to build mod localy results in "Failed to read accessWidener file"
./gradlew jar
(creates ./fabric/build/libs/DistantHorizons-fabric-2.3.0-b-dev-1.21.3-all.jar
) and no errors (only some deprecation warnings and on older Loom version hint) but when I start the game it instantly crashes (see minecraft.log and latest.log).
This happens for 1.21.3 and 1.21.4 (I changed mcVer
in gradle.properties
for 1.21.3)..../gradlew build
to get runable .jar
files (they matching run fine and have the same size as the nightly ones now)