Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Batching error? Updates

ill update my error here, sometimes DH creates lag/erros.

Spawn Area LODs are sky limit tall black chunks w/ Dimension mod

Using a Mod by enjarai(Mini Tardis)that creates dimensions on the fly, but every time said dimension is created, spawn chunk LODs from Distant Horizons go completely black.
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the low res rendering starts to close

Hello im using the nightly build on mc version 1.21.4. im on a multiplayer server with a few friends. we have good performance and high render distances like 25 chunks. Now the issue is that with DH yes I can see all the far chunks wich is nice, but the low res rendering of those start so close, I would say at 12 chunks or so. Is there a setting that I can change to keep the full res texture rendered further like 20-25 chunks? ty!...
Solution:
edit the overdraw prevention value in dh's settings
No description

Strange Distant Horizons behaviour over multiple versions.

I can't get Distant Horizons to work at all in my singleplayer custom-made modpack, with about 200+ mods and shaders. None of the mods I use are in the incompatibilities list, as far as I am aware and have read through again just now. I have no logs, because the crashes didn't produce any: ...

No new folder generated when joining subserver (Nightly 2.3.0-RC1)

Joining the server's lobby makes a new folder, but joining the SMP subserver does not.
Solution:
fixed in nightly 2.3.0-RC2 :)

Randomly decided to break shader water?

So this is very strange. I'm using 2.3 with a very scuffed Oculus setup (I compiled the latest dev build and renamed the version so that they would launch together). Thing is, it worked. For a while. Then, randomly today, the water (Complementary) and ice (Complementary and Photon), just...disappeared. Specifically, the texture and reflections disappeared, but for Photon the PBR specular/normal map still worked. Only the texture broke. I know it is DH causing it because if I turn DH rendering off, everything goes back to normal. I know the mod isn't intended to be used this way. The only reason I'm asking here is because it had worked, and only randomly decided to stop today....
Solution:
Well uh, latest nightly fixed it. I guess something somehow happened to the actual mod file...but I don't think that's how java works...I don't even know anymore.
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Visual Errors

May I have some help with these visual errors in LODs when looking at certain angles (BSL Shaders v8.4.01.1) DH version 2.2.1-a...
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1.21.4 mod building

yo i want to play with this bizarre mod on the new version (1.21.4) and i need a lil help with build. as far as i know, there is a file on github which allows me to make this mod work on new version by myself. if it is, im begging for help. ...
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Is this normal behavior for Distant Horizons when underground?

LOD's seem to turn black when a certain distance away or further, but can be seen as normal when you get closer.
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Whats the best DH settings to balance visuals and performance?

Ive seen a couple youtube guides but they didnt help much, my hardware is a RX 6700 XT with a Ryzen 7 5700X and 32gb of ram. I would like to know what would be the best settings for DH to get the highest render distance i can, with shaders and still keeping a 60+ fps average. I think Default is okay but im sure theres a way to get more out of it. If you guys know any good looking and easy to run shaders with DH please list them here.
Solution:
and these settings

Render issue or just incorrect config?

I'm not sure what type of artifact this is, it isent fog, as it is disabled everywhere, and strangely enough, it only happens with shaders disabled.
No description

How do i transfer my world's LOD to the Distant Horizon Server Plugin?

how
Solution:
So you can't transfer them, unless from previous plugin running server

Yo how do i fix this cuz the holes been there for a while

just in case if its important i enabled the 1024 max height datapack
Solution:
Available only on nightly

LODs rendering pretty weird

singleplayer world, tried to tweak some stuff but it's only gone when i turn off LOD rendering
No description

See through render bug

I've tried a lot of thing but nothing worked. Since like 3 days (IRL) distant horizons bug with shaders but not without, even with different shaders it does this, everything worked well before pls help me I don't know what to do (Singleplayer 1.20.1, 200 mods but not a incompatibly one)...
No description

Distant horizons filling up Memory too quickly which makes it unable to purge it.

Ok so i am making a modpack with a lot of different mods, but distant horizons by itself is having an insane effect on performance. Every couple of seconds, the game just freezes for half a second. I have narrowed down the problem to RAM. When opening the modpack without distant horizons, i get stable 60 fps, with shaders and 32 render distance. when opening f3 it shows the memory usage ticking up, reaching 90%, and then quickly jumping back down to 65% or so. as far as i know that is the intended behaviour for minecraft. As soon as i open the modpack with distant horizons, no other mods or settings changed, the normal frame rate drops a slight bit, to 55 fps, which is completely understandable. but it also freezes every couple of seconds. What appears to happen, is that the memory is filling up so fast, that it reaches 100% before it has time to purge, which freezes the game. ...
Solution:
What are your GC/JVM tuning flags? You can try one of these sets: https://discord.com/channels/881614130614767666/1304910897658986570/1305234534492803165...

lag spike when i install the DH version 1.21.4

when i install DH version 1.21.4, my game had a lag spike, im on a server of course. if it single player, my computer will screaming at me. i already add more RAM and even change it use ShenandoahGC JVM Argument but it still doesnt work. can someone give me a solution? Windows 11 Home RAM : 16 GB Processor : 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz...

Updating old lods

So basically distant horizons is showing the old lods for blocks that are no longer there. when i get close enough for render the blocks go disappear. any way i can update these lods?