Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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I begin to see caves below me.

At an altitude of 175, I start to see caves below me, I stop seeing them only at an altitude of 515
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ERROR: Distant horizons has encountered an exeption! Renderer is now disabled to prevent further iss

i turned off and then on dh lods, when turning it off i got this error message. tried turning it back on now lods dont load
Solution:
reloading mc worked
No description

how to force spesific lods to generate

basically, im making like a survival map thing, and after returning to making the map, tried with DH+iris, (1.21) and then there were these chunks that refuse to load, even if i go over them. how could i force them to load?
Solution:
basically i just placed blocks in not loaded lods to get them to load
No description

distant horizons on Mac

Hi I was wondering if anyone had figured out a way to get distant horizons working on Apple silicon Macs. I have tried going through the base game launcher and the prism launcher but my game keeps on crashing. Thanks for the help.

Distant Horizons Not Running Very Well

Hey so I have a pretty good PC (4080, AMD 7800X3D, 64 gb RAM), and distant horizons doesn't run very well in minecraft. Also, I gave minecraft 32 gb of ram to use

Chunky

yo what do i do w chunky to help me w loading the chunks for DH cause i did it multiple times and nothing really happens..

Crash without crash log Fabric 1.20.1

Hey! My world crashes without a message after some random point in the game and disabling DH fixes it but I have no idea what the problem is. Here is latest.log, what should I do?...

World Painter world loading seeded chunks and never updates them.

Creating a world using world painter, chunks are loading as if they are reading the seed. These chunks will not load/create an LOD for these regions if passed through. I tried re-loading the save and minecraft and they are still the same LODs.
No description

game not loading in distant horizons chunks with shaders

Solution:
just have to downgrade distant horizons versions to 2.1.2
No description

Performance oriented shader

Does anyone know any good performance oriented shaders that work with distant horizons?

Movement causes problem in the LODS + Bliss Shaders

When I move my character or the character makes any movement, the LODS flicker leaving a rather ugly appearance. I have tried all the solutions on the internet and none of them have worked for me. It only happens with the movement of the character, not the camera. I'm on version 1.20.4 Distant Horizons v2.1.2-a Bliss Shaders in-development version...

Whenever i start minecraft and load into my server i get like 50 fps and then it drops down to 0 fps

Like title says, Whenever i start minecraft and load onto my server the fps drops dramatically to 0 fps and then the game crashes, the ram ussage is also extremly high This is the last thing in the log i see [19:01:56] [DH-Buffer Uploader Thread[0]/ERROR]:...

missing config file

title says it all ig, im using lunar client to install the mods maybe thats the issue? whenever I try to open the config via the button next to the fov slider the game crashes and when im in fabric mod menu it says that the config file cant be opened, however in the folder where its supposed to be the config is straight up missing...

GL_INVALID_FRAMEBUFFER_OPERATION error generated. spam

Hey, my minecraft logs on ATM9 (with bunch of added mods) gets trashed by that error THOUSANDS OF TIMES, that makes my logs reach the size of 1 GB, then Minecraft freezes to death. https://mclo.gs/k9QFcFs I had to remove like a few thousand of the same lines, so file size wasn't too big, but it's all around the same message: OpenGL debug message: id=1286, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.' ...
Solution:
Try disabling and enabling back the shaders

LOD Chunks load at -1024

LOD Chunks load at -1024 after adding (Amolst) No Build Limit (https://modrinth.com/datapack/almost_no_build_limit) to a Exsiting world

Does DH "make up" chunks with Distant Generation?

I'm trying to create the LODs of a large map i downloaded, the map is already generated, i only need to create the "cache" let's say, i tried using distant generation but it seems like, it makes up things?, like it adds snow or trees where there aren't, i don't report this as a bug since i guess it's how the generator is meant to work, but i do wonder how does it work anyways?, does it takes the seed and makes a kind of approximation?