Unable to change a lot of settings on DH 2.3.0 b dev 1.21.4

as title says
31 Replies
Puhpine
Puhpine•5d ago
DH settings I presume? Can you name some examples? Does it also happen if you run the game with just DH active?
Luc
LucOP•5d ago
Yeah DH setings, pretty much none of these work for example
No description
Luc
LucOP•5d ago
and this one consistently keeps getting reset to custom no matter what I change it to
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Puhpine
Puhpine•5d ago
They don't work as in you can't toggle them? Nothing happens if you click on them?
Luc
LucOP•5d ago
yeah nothing happens when pressed
Puhpine
Puhpine•5d ago
That's a known bug, you can ignore it. The setting doesn't actually change Very strange. And I presume it works fine on DH 2.2.1?
Luc
LucOP•5d ago
Couldn't really test DH 2.2.1 because of completely different issues relating to a shader Seems like some of these get their functionality back with shaders off so maybe the shader is affecting it somehow?
Puhpine
Puhpine•5d ago
Aaah Yea that could very well be Because stuff like ambient occlusion, fog and noise are controlled by the shader when shaders are active
Luc
LucOP•5d ago
then that might be the case yeah however I noticed another odd thing too in singleplayer worlds it works pretty fine for the most part, except the options not really working bug we just talked about but in servers the quality is awful no matter what I change
Puhpine
Puhpine•5d ago
Pic?
Luc
LucOP•5d ago
give me a minute, starting the server
Luc
LucOP•5d ago
This is maybe like ~100 blocks away
No description
Puhpine
Puhpine•5d ago
Yep, that's the highest quality DH can render at Are you maybe talking about the LODs being a bit blurry?
Luc
LucOP•5d ago
I suppose yeah on singleplayer worlds, trees at that distance are still quite sharp on servers it degrades to just the color of the block
Puhpine
Puhpine•5d ago
Weird that it only does that on servers. You have iris installed? If so, try removing it, or enabling shaders And the blurry ness should be gone
Luc
LucOP•5d ago
this is about the same distance with shaders
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Luc
LucOP•5d ago
could it maybe just be the server's render distance limiting it?
Luc
LucOP•5d ago
without DH those trees don't even appear
No description
Puhpine
Puhpine•5d ago
No it's caused by SSAO not updating correctly If you turn off SSAO (while shaders are disabled) you'll see the fussiness goes away
Luc
LucOP•5d ago
Where do you turn SSAO off? nvm
Luc
LucOP•5d ago
it is an improvement
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Puhpine
Puhpine•5d ago
Yep, but now you see why SSAO is generally a good feature when it's not misbehaving The LODs look very flat now So I recommend you to either turn on shaders and keep them on, or remove iris
Luc
LucOP•5d ago
unfortunately my shaders require iris so I suppose I gotta keep the shaders on lol Either way, I appreciate the help
Luc
LucOP•5d ago
Puhpine
Puhpine•5d ago
Np!
Luc
LucOP•5d ago
@Puhpine same spot, increased render distance
No description
Luc
LucOP•5d ago
I think that was just the issue the whole time if you compare it to this
Puhpine
Puhpine•5d ago
What was?
Luc
LucOP•5d ago
too low of a render distance
Puhpine
Puhpine•5d ago
Well yes, if you lower the render distance the lower quality terrain will render closer
Luc
LucOP•5d ago
yeah that was the issue the whole time 😭 the server's render distance was like 5 chunks lol
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