Generating Server LOD Required Settings

Before I start trying to debug things and searching for errors, I wanted to make sure I'm not missing some setting that needs to be enabled to make this work. I pre-generated the LODs for a world out to 1,000 chunks in single player, and then transferred the LOD to the multiplayer paths as well as to the server itself. I am hosting the server on my own machine. When I connect to my own server over local network, everything works as intended and all the LODs load just like in Singleplayer. However, when my friend connects, they only load the LODs of the areas they explore. I have transferred my single-player LODs to my friend's machine as well just the same way as for my own machine. What DH settings would need to be enabled/disabled for both my friend's client side as well as the server itself for him to load all the pre-generated LODs?
Solution:
it sounds like your friends LODs are not placed on the correct place
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9 Replies
Solution
Puhpine
Puhpine7d ago
it sounds like your friends LODs are not placed on the correct place
Puhpine
Puhpine7d ago
because what you describe should just work
Koningkrush
KoningkrushOP7d ago
I'll double check that first then; I'm like 90% sure that it was moved to the right location. I'll have both me and them redownload the latest nightly-build for client and the server, and I'll have them screen-share to compare the folder pathing between their computer and mine
Puhpine
Puhpine7d ago
oh youre using the nightly builds? in that case you shouldnt even have to share the sqlite file if the server has it, everyone should get it
Koningkrush
KoningkrushOP7d ago
Would it cause problems for people to have their own sqlite files in addition to the server having it?
Puhpine
Puhpine7d ago
probably not but im not 100% sure
Miki_P98
Miki_P987d ago
Server side LOD DBs are incompatible with client side LOD DBs You can't copy your LODs from the client to the server You can oinly copy your client side LODs to the clientside mulitplayer location Server side LODs have to be generated by the server itself It shouldn't as the LODs after being sent by the server are saved by the client, the client just won't request the LODs that it has
Puhpine
Puhpine7d ago
Oh right, forgot about that.
Koningkrush
KoningkrushOP6d ago
It was an issue with the symbolic linking that he was using. He screwed up the path with a space.
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