Generating Server LOD Required Settings
Before I start trying to debug things and searching for errors, I wanted to make sure I'm not missing some setting that needs to be enabled to make this work.
I pre-generated the LODs for a world out to 1,000 chunks in single player, and then transferred the LOD to the multiplayer paths as well as to the server itself.
I am hosting the server on my own machine. When I connect to my own server over local network, everything works as intended and all the LODs load just like in Singleplayer. However, when my friend connects, they only load the LODs of the areas they explore.
I have transferred my single-player LODs to my friend's machine as well just the same way as for my own machine.
What DH settings would need to be enabled/disabled for both my friend's client side as well as the server itself for him to load all the pre-generated LODs?
I pre-generated the LODs for a world out to 1,000 chunks in single player, and then transferred the LOD to the multiplayer paths as well as to the server itself.
I am hosting the server on my own machine. When I connect to my own server over local network, everything works as intended and all the LODs load just like in Singleplayer. However, when my friend connects, they only load the LODs of the areas they explore.
I have transferred my single-player LODs to my friend's machine as well just the same way as for my own machine.
What DH settings would need to be enabled/disabled for both my friend's client side as well as the server itself for him to load all the pre-generated LODs?