game crash + several questions regarding DH

https://mclo.gs/GjXOSoY Game just crashed. Also I have several questions regarding DH. I was in a single player world when the error occured, but I was wondering about Multiplayer through e4mc + world host instead of using a server. I am using the newest nightly build for DH for 1.20.1, because that's the only multiplayer one that works supposedly. Could someone tell me if I generate chunks and my friend joins my server will he get those chunks aswell? And what if he generates chunks? Do I get those chunks automatically aswell? But at the end of the day its my singleplayer world? Also I was wondering about DH and minecraft settings. Do I wanna up the render distance when I am making a new world to generate a lot of chunks? And then what settings do I wanna use once I start playing regarding render distance and such?
29 Replies
jelly
jellyOP•4mo ago
Do I just wanna allocate more RAM to get rid of the error?
jelly
jellyOP•4mo ago
No description
jelly
jellyOP•4mo ago
I got 8 of 32 GB allocated Could also be related to TACZ it seems?
jelly
jellyOP•4mo ago
Raytraceforge
YouTube
The Coolest Combo that Nobody is Talking About | Timeless and Class...
0:00 - Opening 0:29 - Raid Defense 6:00 - Indoor Operation (failed) 8:03 - Outpost Guns: Timeless and Classics Zero - https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero ARIP Attachments Pack - https://www.curseforge.com/minecraft/customization/tacz-arip-attachments-pack Terrain mod: JJThunder To The Max v0.2.0 - https://w...
jelly
jellyOP•4mo ago
seems to be a common issue for people between tacz + DH that they get the error i get: "Failed to resize buffer from 2146435072 bytes to -2146435072 bytes" but the guy in the video for example had no issues ah it seems to be bliss or photon I'll try newest version of Bliss because the stuff in the video seems to work fine. If not I will see if a different shader fixes the issue. It seems to be unrelated to Distant Horizons. But it's TACZ + specific shaders.
jelly
jellyOP•4mo ago
No description
jelly
jellyOP•4mo ago
Found a solution for this! Someone else could still answer the other questions I have tho, please? (: Also does someone know what translucent entities are in minecraft? oh i see
jelly
jellyOP•4mo ago
No description
jelly
jellyOP•4mo ago
is this intended?
jelly
jellyOP•4mo ago
jelly
jellyOP•4mo ago
@Miki_P98 hope its okay to ping as usual 🤓 also as of now I cannot tell with TRANSLUCENT_ENTITIES=false that the glass or ice looks any different Also I wanna say after testing a total of 23 shaders, the only 2 good shaders (like most of the community agrees with I believe) is just Bliss or Photon. They are so good compared to the rest. Alright photon causes memory leak and crashes the game. Bliss with that specific setting changed works. (: I just dunno if this is normal and need to know how the multiplayer works with DH.
BackSun
BackSun•4mo ago
This crash is happening in sodium Known issue on sodium’s end with latest sodium
jelly
jellyOP•4mo ago
I fixed it by adding the TRANSLUCENT_ENTITIES=false line to bliss can i grab a earlier version in sodium to fix it? also do u know how DH works with e4mc and world host? and also what settings i want for chunk generation and then what settings i want afterwards aswell? also im confused because i was told the issue stems from tacz + iris
BackSun
BackSun•4mo ago
You’d have to ask in the Sodium discord, I don’t know. No idea what e4mc is, so no I was able to reproduce the issue with just sodium, Iris, and DH. I’ve never heard of tacz so I assume it’s unrelated.
Puhpine
Puhpine•4mo ago
Same as if you're opening a LAN world. It will work like you're in singleplayer for the host, and it'll work like you're in multiplayer for everyone else So they'll have to explore chunks to generate them
jelly
jellyOP•4mo ago
oh so chunks are not shared at all?
Puhpine
Puhpine•4mo ago
Correct, unless you're using the nightly builds
jelly
jellyOP•4mo ago
I am using the nightly build! So in that all chunks are shared? If my friend gets new ones I get them aswell? And if I get new ones he gets them? Does it get updated live as we play? also @Miki_P98 i fixed the memory leak by adding the translucent entities = false to bliss
Puhpine
Puhpine•4mo ago
yes, if you both have the nighly
jelly
jellyOP•4mo ago
ok cool so my friend uploads as we plat and so do i? and the other downloads constantly?
Puhpine
Puhpine•4mo ago
i think so yea. i forgot the details
jelly
jellyOP•4mo ago
do you have any setting recommendations when i create world like do i wanna increase render distance for DH or normal? and then after i generated a lot of chunks do i change back to default? or what do i even wanna use for default settings when playing normally and should me and my friend instantly start playing or should i generate first
Puhpine
Puhpine•4mo ago
The only things you should really change are the quality preset and cpu load. The quality preset for how much your pc can handle. And the cpu load for how much fps you want to sacrifice to speed up world generation That depends on if you want to wait or not
jelly
jellyOP•4mo ago
and how much chunks do i even wanna set tho? i think default is 150?
Puhpine
Puhpine•4mo ago
Depends on how long you want to wait
jelly
jellyOP•4mo ago
i mean how much do u play with how much distance also i have i7700k and 1070 can u give recommended settings also how much ram? i got 32 is 8 enough for game?
Puhpine
Puhpine•4mo ago
1024 most of the time. But I play on servers so that doesn't really count as I can't do distant generation. Try 12 Try and see. If it doesn't run well, turn the settings down
jelly
jellyOP•4mo ago
oki
Miki_P98
Miki_P98•4mo ago
I would say it depends on your worldgen and feel you want to get + how long you want to wait E.G. Tectonic + Terralith is great worldgen, but it lack big oceans, if you want any ocean like feeling from them you shouldn't go past RD of 128, I don't care that much and play with 320, though I won't go past 512 With Big Globe or RTF you can go much higher, but over 1024 the benefit will be really small, the generation time will be horrendous and even for those truly massive worldgen there is a point you will see the other side of oceans and start to see the noise from the generator

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