Wierd water reflection glitch
When i use any shaders and i have any reflections active this glitch happens. I have spend hours trying to fix it. the only think i know is that something with both DH and shaders does not work properly. Does anyone have a solution ? Is it a known bug?
Multiplayer&Single player 1.21.4
iris-fabric-1.8.3+mc1.21.4
DistantHorizons-fabric-2.3.0-b-dev-1.21.4
9 Replies
thats just how reflections work
you can try looking for a shader that has better quality reflections implemented, but it will come at a fps cost
If DH is not installed it doesnt do it
The only thing i have concluded is that for the normal rendered chunks and the DH rendered chunks the reflection works differently for some reason
The shader must use a different reflection method for LODs or when DH is present
Probably for perfomrance reasons
This is exacly how SSR (Screen Space Reflections) work
If you want better reflections you need path traced reflections
As iirc DH does not support path tracing for LODs
So if possible the fps will stay close to 0 even on 5090
Ask the shader dev for more info
Depending on the shader there is a great chance you can talk to the devs on ShaderLabs DC
Ok i will try but this happens on all the shaders i have tried that are considered compatible with DH . So isn't it more likely that it's a DH setting?
That is just how SSR works https://www.youtube.com/watch?v=w839gFiJjn4&ab_channel=ZacharyGreco
Not DH related apart from the lack of Path Traced LODs support
I also hate this disappearance and with games that have RT reflections I turn them on, but in Minecraft Path Traced shaders are too expensive for quality they provide
Ok thanks i will try later what you suggested