Playing on a multiplayer server on 1.20.1 but having weird render glitches
Hello, I'm playing on a server called Pokefind and never encountered any issues. Today I connect to the server and find out that the builds are a bit broken as you can see on the picture upload after this post.
I found how to change the multi dimension required similarity to 0.8 and it solved some issues. However for the building that should be floating I don't know what to do.
The build should look more like the screenshot attached to this post.
Here's my configuration :
Computer :
* Processor => AMD ryzen 3 2600
* GPU => AMD Radeon RX 580 8GB Vram
* RAM => 16GB
Fabric 1.20.1 installation :
* Mods folder :
DH v2.2.0-a Fabric api 0.92.2 Fabric language kotlin 1.13.0 Indium 1.0.34 Iris 1.7.5 Lithosphere 1.2 Noisium fabric 2.3.0 Reeses sodium options 1.7.2 Sodium extra 0.5.4 Sodium fabric 0.5.11 YetAnotherConfigLib 3.6.1 Zoomify 2.14.2Shaderpack : BSL v8.4
Solution:Jump to solution
1. Update DH to 2.2.1 if you can
2. Increase the vertical quality
3. If 2 does not work, reduce the Cave height or disable Cave culling...
7 Replies
The problem is that DH is not rendering an area that includes part of the floating structure, right?
Oh sorry I didn't put the correct screenshot I'm adding it wooops
There you go, basically I don't understand why the mod renders blocks supporting the structure when they are none, it's only in this particular lobby that I encounters this issue
There is also this one
Solution
1. Update DH to 2.2.1 if you can
2. Increase the vertical quality
3. If 2 does not work, reduce the Cave height or disable Cave culling
Disabling cave culling worked ! thanks a lot : D