Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Game crashes whilst initialiazing game. ( with mods )

So i created a Modpack for myself with some mods i wanted to try. Modpack runs fine except when i add DH. The game crashes when initializing. I dont really know how to read logs, but i guess its because of Embeddium or Oculus. Thanks for any help 🙂 Mod List and Specs are in the Log File-...
Solution:
Oculus is incompatible with DH 2.2. Instead of Embeddium and Oculus, use the Sodium and Iris alphas...

DH 2.2 Crashes Forge 1.20.1, 47.2.21

So as the title says DH 2.2 crashes my game (Minecraft version 1.20.1, Forge version 47.2.21) 2.1.2(the version before 2.2) works but when I activate bliss shader it doesnt work.

how do i fix this? this error only appears on a specific world

it only pops up on one world of mine and the area of the coords is just empty yet this error pops up
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Specific case performance degradation on a server over time

I think while playing on a server, Distant Horizons is having trouble regenerating LOD meshes. The game eventually starts to chew through memory and garbage collect way more often, although the memory freed never goes higher than the baseline of 6GB on an 8GB instance. Just something odd that seemed to have popped up. When trying to leave the server and rejoin it, the java VM crashed very soon afterward as the log indicates. Using default configuration for Distant Horizons 2.1.2a on the modpack Gregtech New Beginnings 0.3.3 and OpenJDK 17.0.2+8-86 provided by Oracle. ...

Render player entity inside LODs

Hi there, will be hosting a server including guns, snipers, etc and was wondering if there was any setting which allowed to render the player entity outside of the normal render distance (so the player entity is rendered alongside the LODs)

Game crashes/freezes upon loading into a world

details minecraft 1.21 fabric device: m3 macbook pro sodium 5.9 indium 1.0.33...

Lag Spikes every 3-4 seconds (CPU usage is fine)

I am able to prevent the lag spikes ONLY when i set a limit of 200 milliseconds to garbage collection pauses, but i dont want to accumilate garbage. I have allocated 10GB of ram and the lag spikes happen even with minimal CPU usage (<20%) Is there any fix to this?...

Distant Horizons x Iris issue

I can't find the right version of DH to work with iris. heres crash log The game crashed whilst initializing game Error: java.lang.RuntimeException: DH found, but one or more API methods are missing. Iris requires DH [2.0.4] or DH API version [1.1.0] or newer. Please make sure you are on the latest version of DH and Iris. ...

Question with distant horizons

Okay so I have forge, and my game viersion is 1.20.1, is it not possible to use shaders on this version with distant horizon? I used oculus but I can already see that it doesn't work...
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White Water

LOD Water turned white after saving.
Solution:
Nvm, fixed after restarting the game
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Iris 1.7.5 or 1.8 is not available for 1.20.4 or 1.20.6 on modrinth.

requirements from #faq-general : DH 2.2 + Iris Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21.1 Sodium 0.5.8+ Iris 1.7.5, 1.8, or newer...

Chunks just completely transparent

Basically, the chunks don't seem to be rendering anything in them. The black chunks in the back I believe are related to Starlight, so I'll have to remove that mod (hopefully no mod requires that as a required dependency ._.), but I don't know what the cause of the clear chunks could be?
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lods generate inside loaded chunks that can be seen in transparent blocks

this is much more visible with ender rods or stuff like stairs fence etc
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DH not generating LoDs, extreme lag when enabled in Single Player.

DH doesnt seem to be working at all, no LODs generating whatsoever, i've deleted the config as suggested which does not resolve the issue. I initially had DH installed and working properly but now it seems to be broken....

Distant horizon working but only rendering small world

what i mean is the render distant only small even to i setting it to 100/200 in the dh setting the render distanCe is only around maybe 10-12 (i set my render distance to 8) what should i do?...

crash after update

can someone help? I cant read crash report but I know its horizons mod cause game loaded fine after removing it

Game crashing on save and quit

https://mclo.gs/RwqRAWa why does my game crash when i save and quit and how do i fix it? Posted this somewhere else and then someone said that dh was causing it....

incorrectly culled blocks

dh 2.2.0-a - 1.21.1 neo/fabric iris 1.8 beta 3 for fabric, BSLOriginal_V8.3 zoomify 2.14.0 for mc 1.21 At certain areas, the LOD block faces are incorrectly culled, but i still see the shadow dithering from my shaders. When i disable the shaders, the block faces are culled correctly, however I can still replicate the bug by using zoomify's zoom button...
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NoClassDefFoundError

I found a nice little Create+Minecolinies modpack for 1.18.2 (the most recent version of the game I am willing to play), and I decided to add Distant Horizons to it. The game won't open to the main menu, and it "crashes" to this screen. It says the mod encountered an issue during the "sides-setup event phase" (whatever that means) and then elaborates with this "NoClassDefFoundError" Java error. I have cross-referenced the mod's list of incompatible mods with the modpack's mods, and I didn't find any (but the USDOT does say I'm blind, so that could explain it). The modpack in question is Castle Colonies 3.2.0 by noelwiz on Curseforge if that helps. I currently have DH2.1.2a, but the same issue occured with the most recent 2.2.0a, both for Forge for game version 1.18.2. I assume 1.18.2 is still actively supported since 2.2.0 for 1.18.2 was released 6 days ago according to Curseforge, but if it's not, I apologise for posting about it here. I also apologise if this has been asked and/or solved, as I could not find it by searching for the error (it gave no results after just typing "NoC" for "NoClass" and "No Cl" for "No Class")....
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DH message spam in the chat?

Does anyone know how I can Hide this msg in the chat or fix the issue that it says im having? I've tried increasing my cpu output like it says in the chat, & I've also looked through the #faq-general To find a post about hiding error messages, But i got lost and dont know if the settings changed in this version. When I go to >Settings>Advanced Settings> Debug > Debug Switch There is no "debug switch" wording that I could find. So if it got renamed then please tell me....
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