Distant Horizons 2.1.2 isn't rendering for me
Currently on forge 47.3.10, Oculus 1.7.0 and have used chunky to pre generate the chunks but when i enable rendering on distant horizons it just doesnt do anything. I've tried deleting config file and restarting Minecraft & world on Singleplayer.
I've gotten no error messages and below is the list of mods I'm currently using, also was unsure if needed but added the "latest" log.
Distant Horizons
ETF: Entity Texture Features...
2.3.0 not compatible?
I just updated to the latest version of DH and I keep getting this error. I updated sodium and Iris to the latest version and still the same error. Is there a version I'm missing or is it too new to use?
Distant Horizons 2.2.1-a-1.20.1 requires a nonexistent version of Iris
It says that it is incompatible with versions of Iris 1.7.4 and below, but no Iris versions like that exist except for 1.21.X
Why doesn't the metadata state that it's client-sided?
If only nightly builds work on servers https://discord.com/channels/881614130614767666/1285883332768563284 then why do the metadata files (both the fabric.mod.json and neoforge.mods.toml) state that it works on both sides? I checked 2.2.1-a. I'd only expect the serverside branch to state that.
Solution:
The server support was merged into the main DH
Fabric MP - Chunks not loading correctly
Hey there, i've started playing on a server and have encountered a weird problem or rather two.
First of all the first thing i've noticed is, that the ingame Map seems to be transparent, yes this happens with and whitout shaders so no problems from that.
Secondly there is some weird chunk loading issue with the LODs that happens at that sweet spot between fully texture-perfect-shown and being block-shown. This also happens with and without the shader - i thought that it is something with the render distance but being on 18 chunks shouldnt have that issue. My LOD Render Distance Radius is at 256, but this problem also was there when having it on 128 The server render distance is 12 chunks. Funnily enough the chunks do show if i just take some more steps forward but only partially and unloads again once you go out of the distance where the block-perfect LOD is shown. Ive attached some screenshots of my settings - playing with overdraw prevention couldve helped according to some reddit post but it didnt do anything for me. ...
doesnt work with iris
it says i need iris 1.8.0, but the most recent version that is publically available is a beta version that it detects as incompatible
DH 2.2 Crash
Opening my pack with DH 2.2 crashes it on startup, same with older versions of DH, if I remove DH it works. From the logs I can tell something to do with Oculus, but not sure so I am here, maybe somebody is good enough to find my issue and help :3 My pack is laos too big to post a full modlist, so crash and latest logs will be posted from me
Reducing pop-in while using Complementary Shaders
The LODs pop in very violently and jarringly, going from full white to grey/white just like that. I read in here that there was a mod called Blendium that was able to fix this, blending together the LODs but it says on the page that it's now integrated into the mod itself.
What settings do I need to have to fix it?...
Artefact bug ?
Hello
I'm sorry I don't speak English very well so I'm using an online translator to try to make myself understood, please forgive any possible mistakes.
I'm playing on version 1.21.1 with Iris and the BSL shader. When I install DH, the game launches perfectly and seems to work for a few moments. But over time or if I ever do the ALT+TAB I have huge artifacts that appear, I see the vanilla square clouds again, and everything becomes unreadable. I searched in the FAQ but I can't find where the problem comes from....
Weird black lods
I've already removed starlight. This is on version 2.1.2 on forge 1.20.1 with oculus 1.7.0
Slow chunk loading
Im playing my 1.21.1 singleplayer world to test out DH, i noticed my render distance loading seemed very slow, with 1 LOD loading every ~1-3s which seems a bit slow to me despite having a somewhat good cpu (11400f) and a 7700xt gpu.
I have chunk loading mods such as Chunky, noisium and have other mods like iris and sodium, reeses sodium options, sodium extra and indium and im just unsure on why it seems to be so slow...
'Only indirect is supported with Iris'
I'm using Minecraft 1.21.1, Iris (1.8.0 beta 4), Sodium (0.6.0 Beta 2) and Distant Horizons (alpha 2.2.1-a, sep. 3).
DH works fine without Iris, but it will not work if I enable BSL (Original). A message appears in the chat and the logs with a call stack and the message 'Only indirect is supported with Iris.'...
Solution:
Do you also play on a Mac @Prac like unlikepaladin is?
https://discord.com/channels/881614130614767666/1286481776994418740...
distant Horizon
Hello, I don't speak English, so it's hard for me to find information, sorry if it's already written about it somewhere.
I know that dh can be used on the server, but I don't understand how it will work there specifically? In the plan, if it is installed on both the server and the client.
If someone starts building a house for 1000 blocks, will I see it? Not the player , but his construction.
Do I understand correctly that the mod on the server side will allow the lodes to be dynamically updated?...
Was wondering what options I had to make the image here look better, if any.
Mostly thinking about the LOD pop-in at the center, but anything I could do to resolve the gaps off in the distance would be nice as well.
If it's not possible to fix it, that's fine, just curious what options I have....
Is it possible to load DH files from a mc server outside from the server it was generated on?
The world of the server I was playing on corrupted and all the backups where lost too, I am wondering if the data from DH can be used to generate a surface of the world or if it is possible to load the data and explore the world outside of the same server in low resolution.