Why doesn't the metadata state that it's client-sided?
If only nightly builds work on servers https://discord.com/channels/881614130614767666/1285883332768563284 then why do the metadata files (both the fabric.mod.json and neoforge.mods.toml) state that it works on both sides? I checked 2.2.1-a. I'd only expect the serverside branch to state that.
3 Replies
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance.
Instead, as you travel around the world, LODs will be generated for areas you've visited.
In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer.
If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284
Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
Nightly build do work on servers
Solution
The server support was merged into the main DH