Artefact bug ?
Hello
I'm sorry I don't speak English very well so I'm using an online translator to try to make myself understood, please forgive any possible mistakes.
I'm playing on version 1.21.1 with Iris and the BSL shader. When I install DH, the game launches perfectly and seems to work for a few moments. But over time or if I ever do the ALT+TAB I have huge artifacts that appear, I see the vanilla square clouds again, and everything becomes unreadable. I searched in the FAQ but I can't find where the problem comes from.
Does anyone think they can help me?
Thanks in advance and have a nice day
14 Replies
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.That’s what I see
Thanks for your quick reply, I will try to see what I can do with this.
it does not look like overdraw in the second screenshot. can you try pressing f11 twice? or restarting the game.
Now i have the problèm only when i alt + tab. If i dont alt tab 0 problem but if i alt tab same like the picture on top
I post before and after alt tab :
and when i double press F11 it's resolve
i try to alt tab on window mode and no problem. it's only when i alt tab on full screen game
(rly sorry for my poor english )
You speak French right?
Yes
Je recommanderais de signaler ce problème au développeur de bsl, car c'est probablement lui qui sait le mieux ce qu'il en est.
Google translate
Ok so i do that. Thanks for ur help guys
No problem