Distant Horizons 2.1.2 isn't rendering for me
Currently on forge 47.3.10, Oculus 1.7.0 and have used chunky to pre generate the chunks but when i enable rendering on distant horizons it just doesnt do anything. I've tried deleting config file and restarting Minecraft & world on Singleplayer.
I've gotten no error messages and below is the list of mods I'm currently using, also was unsure if needed but added the "latest" log.
Distant Horizons
ETF: Entity Texture Features
EMF: Entity Model Features
Remove Reloading Screen
Game Menu Remove GFARB
Configured
Map Atlases
Terralith
Alex's Mobs
Alex's Caves
Embeddium
Embeddium Dynamic Lights
Embeddium Extras
Oculus
Oculus & GeckoLib Compat
Curios API
CraftTweaker
Just Enough Items (JEI)
Just Enough Resources (JER)
ModernFix
FerriteCore
FastFurnace
FastWorkbench
FastSuite
CullLessLeaves Reforged
Let Me Despawn
Chunky
Cloth Config API
Citadel
Placebo
7 Replies
Did you apply the Alex caves fix?
https://discord.com/channels/881614130614767666/1035937813310484540/1175270562382233610
It didnt fix it, but by deleting Alex caves it ended up fixing it but now im getting abunch of errors here. Also wanted to use Bliss and I did try it with 2.0.4 and it didnt work. whats the exact version that works with distant horizons 2.1.2?
Those errors are because it's now not being able to identity Alex caves' blocks. I suggest re-adding the mod and trying to get that to work instead of removing it. There is a high chance you didn't apply the fix correctly.
For bliss, you need the in-dev version of it.
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1 (wait for iris 1.8), 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Also /chunky
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot.
We recommend you enable "Distant Generation" in Distant Horizons' settings and wait.
If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
Follow the link there for in-dev bliss