Was wondering what options I had to make the image here look better, if any.

Mostly thinking about the LOD pop-in at the center, but anything I could do to resolve the gaps off in the distance would be nice as well. If it's not possible to fix it, that's fine, just curious what options I have.
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8 Replies
Miki_P98
Miki_P982mo ago
Tune the vanilla and DH fog as well as the noise texture Results of my tuning can be seen here: #Increase default noise (both intensity and steps) Or use a shader . For the holes: /slowgen
YAGPDB.xyz
YAGPDB.xyz2mo ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Faster Random, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P982mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
ForscherinN
ForscherinN2mo ago
I have Noisium and Faster Random installed, though Faster Random is through Sinytra Dunno how that effects things I will mess with the noise settings, though! I think it's a loading thing, since I had this pre-generating for the entire night
Miki_P98
Miki_P982mo ago
I almost forgot: For the water the only think you can do is either use a shader or wait for DH 2.3 or 2.4 as one of those will add better blending or at least that is the plan If useing DH generator you will be fine You can try reentering the world and/or restarting the game
ForscherinN
ForscherinN2mo ago
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ForscherinN
ForscherinN2mo ago
yeah this doesn't look all that great I've been flidding with the shader settings and it's been working much better from a lower angle, but from high on a mountain it does not work very well. there's nothing that can be done about this right now? Hrm Why does Fake transparency tank my framerate? It basically fixes the issue, but it cuts my FPS in half
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