Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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[Resolved: Cave Culling] What settings do I change to fix these "overhang" issues

I have a large one-block-tall platform of black concrete atop my build, and its LODs are bleeding onto the build below. I swear there's a setting I can toggle to fix this, but I can't figure out what.
Solution:
maybe try disabling cave culling? not sure if that will do anything
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I can see the past and I don't know if it's normal

I'm playing on a server using the plugin version of DH support. Those trees and houses are no longer there, but I can see them still if I go far enough away for the chunks to become LODs. I don't know if this is normal or not. Is there any way to fix it? It doesn't really effect gameplay much at all for me, but it'd still be nice to see the present lol. I'm on Fabric 1.21, the server is running Purpur 1.21. The old chunks show with and without shaders....
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Is this what the LOD chunks are supposed to look like?

The textures on the LOD look improperly scaled or some other visual bug, but it's my first time using DH and I'm not 100% sure that this isn't how they normally look. I took the screenshot so you can see the vanilla chunks up against the LOD chunks. Thank you for any help! Mod list is below. (It's fabulously optimized that's had the mods updated, with DH, mousetweaks, and true darkness added in) animatica-0.6.1+1.21...
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gaps between beacon beam rendering in LODs?

i have this very magnificent beacon beam wall and i am very interested at what it would look like but there's just random gaps amidst the beacons and it's really throwing off the looks of it, so i was wondering if people have a fix...
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DH 2.2 + Oculus

Like lots of people, I've come here from a recent stack of videos on the DH mod and my gf and me started to try and make our own MC profile incl DH. Now, what I've tried: Forge:...

(Solved) Shader Compatibility

After finally setting up DH to work with Iris Shaders, I decided to try a shader out to see if it works, but it doesn't seem to load in the same amount of chunks as if I had no shaders on. I'll attach some images, can someone clarify whether this is just something unavoidable or if I can fix it?...
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Clouds Above Clouds

When I have shaders turned on the minecraft clouds are above the shaders one even if they are turned off in the settings
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fog issues

i disabled fog in sodium extra and dh and it still shows fog in real chunks.
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I cant start up mc

i keep on getting a exit code -1 saying: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered i downloaded the latest version of DH in this server and oculus on modrinth, what am i missing here?...

Game crashes whilst initialiazing game. ( with mods )

So i created a Modpack for myself with some mods i wanted to try. Modpack runs fine except when i add DH. The game crashes when initializing. I dont really know how to read logs, but i guess its because of Embeddium or Oculus. Thanks for any help 🙂 Mod List and Specs are in the Log File-...
Solution:
Oculus is incompatible with DH 2.2. Instead of Embeddium and Oculus, use the Sodium and Iris alphas...

DH 2.2 Crashes Forge 1.20.1, 47.2.21

So as the title says DH 2.2 crashes my game (Minecraft version 1.20.1, Forge version 47.2.21) 2.1.2(the version before 2.2) works but when I activate bliss shader it doesnt work.

how do i fix this? this error only appears on a specific world

it only pops up on one world of mine and the area of the coords is just empty yet this error pops up
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Specific case performance degradation on a server over time

I think while playing on a server, Distant Horizons is having trouble regenerating LOD meshes. The game eventually starts to chew through memory and garbage collect way more often, although the memory freed never goes higher than the baseline of 6GB on an 8GB instance. Just something odd that seemed to have popped up. When trying to leave the server and rejoin it, the java VM crashed very soon afterward as the log indicates. Using default configuration for Distant Horizons 2.1.2a on the modpack Gregtech New Beginnings 0.3.3 and OpenJDK 17.0.2+8-86 provided by Oracle. ...

Render player entity inside LODs

Hi there, will be hosting a server including guns, snipers, etc and was wondering if there was any setting which allowed to render the player entity outside of the normal render distance (so the player entity is rendered alongside the LODs)

Game crashes/freezes upon loading into a world

details minecraft 1.21 fabric device: m3 macbook pro sodium 5.9 indium 1.0.33...

Lag Spikes every 3-4 seconds (CPU usage is fine)

I am able to prevent the lag spikes ONLY when i set a limit of 200 milliseconds to garbage collection pauses, but i dont want to accumilate garbage. I have allocated 10GB of ram and the lag spikes happen even with minimal CPU usage (<20%) Is there any fix to this?...

Distant Horizons x Iris issue

I can't find the right version of DH to work with iris. heres crash log The game crashed whilst initializing game Error: java.lang.RuntimeException: DH found, but one or more API methods are missing. Iris requires DH [2.0.4] or DH API version [1.1.0] or newer. Please make sure you are on the latest version of DH and Iris. ...

Question with distant horizons

Okay so I have forge, and my game viersion is 1.20.1, is it not possible to use shaders on this version with distant horizon? I used oculus but I can already see that it doesn't work...
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