Help lod not loading correctly

hello, my distant horizons isnt displaying things correctly i tried reinstalling and deleting the data
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32 Replies
DaCat
DaCat2mo ago
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DaCat
DaCat2mo ago
if i move back and forth it loads a bit more or less of the mountain weird
Puhpine
Puhpine2mo ago
looks like a case of /overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
DaCat
DaCat2mo ago
ooh okay let me try these things
Puhpine
Puhpine2mo ago
does the problem go away when you turn off shaders?
DaCat
DaCat2mo ago
no
Puhpine
Puhpine2mo ago
does the problem change in any way?
DaCat
DaCat2mo ago
no i dont think so lets see what should i do i think i tried overdraw to 1.0
Puhpine
Puhpine2mo ago
the overdraw setting gets overwritten by the shader
DaCat
DaCat2mo ago
oh yeah youre right but
Puhpine
Puhpine2mo ago
which is why its weird that nothing changed if you turn off shaders, the circle should differ in size
DaCat
DaCat2mo ago
it does work better now but when i zoom in its gone
DaCat
DaCat2mo ago
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Puhpine
Puhpine2mo ago
yea thats a known problem
DaCat
DaCat2mo ago
oh alright can i change overdraw in the shader settings
Puhpine
Puhpine2mo ago
can you try a lower render distance? vanilla render distance
DaCat
DaCat2mo ago
how much oooo yess
Puhpine
Puhpine2mo ago
you could if the shader has implemented that setting. i dont think any have
DaCat
DaCat2mo ago
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DaCat
DaCat2mo ago
at 8 render
Puhpine
Puhpine2mo ago
and what is the overdraw value you set now? still 1?
DaCat
DaCat2mo ago
wait yes
Puhpine
Puhpine2mo ago
try a lower value like 0.4
DaCat
DaCat2mo ago
oke awesome
DaCat
DaCat2mo ago
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DaCat
DaCat2mo ago
works now but no shader :( omg
DaCat
DaCat2mo ago
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DaCat
DaCat2mo ago
it works with shader toooooooooo lets goooooooooooo
Puhpine
Puhpine2mo ago
eyy nice i guess that shader just does overdraw wrong at high render distances oh and fyi, you dont need indium anymore with sodium 0.6, and its probably better to update to DH 2.2.1
DaCat
DaCat2mo ago
oo okay i did update it thanks for the help :)
Puhpine
Puhpine2mo ago
np!
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