LODs not loading when placing sqlite file from singleplayer world to multiplayer world
I have generated my LODs in a singleplayer world with the same seed as the multiplayer world, and copied the sqlite file from that world into the multiplayer world I'm playing on, however, no LODs are loading.
7 Replies
Make sure the .sqlite is inside the correct dimension folder
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Same dimension
works when i turn off multiverse required similarity
If you won’t to keep it on
Move the DB to one od the wierd folders
forgot to mention, the weird folders are for each sub-server in the same dimension (overworld), i just put the sqlite file in the folder the main smp's data was stored in, and then turned off mutliverse required similarity
after running around and letting the lods render i turned it back on to 0.5 (50% similarity) to prevent the lobby lod chunks from generating while in the main smp