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DHDistant Horizons
Created by пшш on 9/18/2024 in #help-me
Server-side support
NIGHTLY & RC BUILDS ONLY, CURRENT STABLE WILL NOT LOAD ON SERVER Links & downloads: #links-n-downloads Important: - Same version must be installed on both server and client for communication to work correctly. - Nightly builds are only compatible with Sodium 0.6 and Iris 1.7.5+. Oculus uses code from Iris 1.7.0, which won't work. - If you're using a plugin-based server, use this server plugin instead of this mod; keep in mind that it does not support everything implemented by the mod version yet. - Default settings require a connection with at least 500 KB/s (4 Mbit/s) bandwidth, which amounts to ~10-15 LODs/second in vanilla worlds. This can be changed via client & server configs. How to report bugs/crashes: 1. Read the FAQ #faq-start-here. - Make sure you're on the latest build. Use Build: line to compare the commit hash with latest one on GitLab, or (easier) redownload the mod. - If you have other mods: 1. Try running with only DH enabled. - Check #faq-mod-support for explicit incompatibilities. - If you have many mods, use the binary split method to check for incompatibilities. (Send /binary in #bot-commands to find out how to do it) - Post full logs from both client and server, F3 screen contents and response of /dh debug together with your report. How to install: Drop the matching jar (Merged is for all mod loaders) into mods/ of the server and clients.
Note for proxies (e.g. Velocity): You should set a unique levelKeyPrefix in each backend server's config. While it's not strictly required, it's strongly recommended to make client's dimension names more readable and prevent collisions between LODs of each server. If you don't set one, a seed hash will be used on its place.
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