Reducing pop-in while using Complementary Shaders
The LODs pop in very violently and jarringly, going from full white to grey/white just like that. I read in here that there was a mod called Blendium that was able to fix this, blending together the LODs but it says on the page that it's now integrated into the mod itself.
What settings do I need to have to fix it?
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blendium's feature has not been integrated into DH, but there have been talks about doing so. See #dev-chat