How to determine which side of a buildable a line trace hit
hitResult.ImpactNormal.Z
to determine if I hit the top of a buildable, but doing hitResult.ImpactNormal.Y
will give different results based on how the buildable is rotated. Is there any way I can determine "This hit the left side"?EFoundationSide
How to filter items from BP_Config_Property_Class?
BP Config Property Class
, it's limiting by the Base Class FGEquipmentDescriptor
.
The issue is that I couldn't find any way to filter out even more items from that list....Widget_CP_Base
(you can copy the whole Widget_CP_Class
)
- Here you will edit how the widget get the data and display it in the dropdown box (In my case I prepared the data in my game instance so I could re-use to validate the user input).
...
How do I get the building descriptor of a building that's not unlocked yet?
FindNativeClassesByType
of class FGRecipe
, it returns all recipes, unlocked or not. Note that there are still a few broken recipes in game (and possibly included with some mods), so you'll want to do IsValid
checks on all recipes and descriptors before calling functions on them because they might be null or have have null data in them.
How to use the Production Indicator ?
GetProductionIndicatorStatus
Trying to export 3D models from Unreal to Blender

Give and Take away schematic based on session option
Is it possible for my custom buildable to use an existing vanilla UI? Like the constructor UI?
Help with Connect to Revision Control
Help with Actor Representation not updating on Mini Map
AppendString offset
How would I go about adding new icons to the game
Can't get the tutorial Item Counter Machine to work.
Custom Player Movement/Changing Sprint speed
How do I import my homemade model into my game
Can't adjust Truck Camera relative location

Error compiling mod with AlpaKit
alpakitstuckaftercancel
triggered by @Hazel Rose...Cannot Bypass 240 Items Per Minute Upload Speed For New MAM Research Mod
Access Violations
Nuget package problems with setup
Help with GameWorld vs GameInstance