How to use the Production Indicator ?

In the example, there is no production indicator So I added one, but I can't get it to light up, in any of the 3 states (it is not recognized) So I build based on a FGBuildable Manufacturer, and this Production Indicator works well, but then I can't use the included M Power Info (Set Power Info), and I don't know how to remove it If I add the PowerInfo from the example, I think there is a conflict because when I test it it shows me 'No Power' How do I add this Production Indicator?
Solution:
the function is called GetProductionIndicatorStatus
Jump to solution
6 Replies
Jean Michel
Jean MichelOP2mo ago
No description
No description
Archengius
Archengius2mo ago
you need to override a function returning it's color from C++ if you want to use it on non-buildable factory
Jean Michel
Jean MichelOP2mo ago
Thanks But which function? And how to check the power connection using a FGBuildable Manufacturer?
Rex
Rex2mo ago
/** Get the connections to this factory. */
UFUNCTION( BlueprintCallable, BlueprintPure = false, Category = "FactoryGame|Factory" )
TArray< UFGFactoryConnectionComponent* > GetConnectionComponents() const;
/** Get the connections to this factory. */
UFUNCTION( BlueprintCallable, BlueprintPure = false, Category = "FactoryGame|Factory" )
TArray< UFGFactoryConnectionComponent* > GetConnectionComponents() const;
There's one function about "production indicator" in AFGBuildableFactory
Solution
Archengius
Archengius2mo ago
the function is called GetProductionIndicatorStatus
Jean Michel
Jean MichelOP2mo ago
Thanks!
Want results from more Discord servers?
Add your server