How do I import my homemade model into my game
I want to import my homemade model into the game as a new building, what software tools do I need to operate it?
So far I've only used Contentlib to make recipes😩
6 Replies
You need the full modding environment to do that. So you're going to have to do everything in dependencies and project setup from the docs.ficsit.app
It seems that this is not an easy thing to do...:LUL:
>cake
Content in Unreal Engine games is baked, like a cake; you can't change the ingredients after it is done. To modify content you need its source, to rebake it, or to use a mod like ContentLib that can affect it at runtime. Read the docs to learn more.
Solution
You need the right oven to bake the assets unfortunately.
Okay, thanks, guys. I'll go study