AngryBeaver
AngryBeaver
SMSatisfactory Modding
Created by AngryBeaver on 10/12/2024 in #help-developing-mods
Alpakit wont pak, Android.Automation.dll not found
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: -ScriptsForProject=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject PackagePlugin -project=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject -clientconfig=Shipping -serverconfig=Shipping -utf8output -DLCName=SML -build -platform=Win64 -nocompileeditor -installed -CopyToGameDirectory_Windows=D:/EpicGames/SatisfactoryExperimental/ -LaunchGame_Windows=EpicExp
Initializing script modules...
Unhandled exception: System.Exception: Script module "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll" not found for record "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Intermediate\ScriptModules\Android.Automation.json"
at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet`1 FoundProjects, IEnumerable`1 BaseDirectories, IEnumerable`1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 350
at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 196
at AutomationToolDriver.Program.MainProc() in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Program.cs:line 478
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
Packaging failed with ExitCode=1
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: -ScriptsForProject=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject PackagePlugin -project=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject -clientconfig=Shipping -serverconfig=Shipping -utf8output -DLCName=SML -build -platform=Win64 -nocompileeditor -installed -CopyToGameDirectory_Windows=D:/EpicGames/SatisfactoryExperimental/ -LaunchGame_Windows=EpicExp
Initializing script modules...
Unhandled exception: System.Exception: Script module "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll" not found for record "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Intermediate\ScriptModules\Android.Automation.json"
at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet`1 FoundProjects, IEnumerable`1 BaseDirectories, IEnumerable`1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 350
at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 196
at AutomationToolDriver.Program.MainProc() in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Program.cs:line 478
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
Packaging failed with ExitCode=1
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