Alpakit wont pak, Android.Automation.dll not found

Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: -ScriptsForProject=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject PackagePlugin -project=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject -clientconfig=Shipping -serverconfig=Shipping -utf8output -DLCName=SML -build -platform=Win64 -nocompileeditor -installed -CopyToGameDirectory_Windows=D:/EpicGames/SatisfactoryExperimental/ -LaunchGame_Windows=EpicExp
Initializing script modules...
Unhandled exception: System.Exception: Script module "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll" not found for record "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Intermediate\ScriptModules\Android.Automation.json"
at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet`1 FoundProjects, IEnumerable`1 BaseDirectories, IEnumerable`1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 350
at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 196
at AutomationToolDriver.Program.MainProc() in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Program.cs:line 478
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
Packaging failed with ExitCode=1
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: -ScriptsForProject=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject PackagePlugin -project=C:/SatisfactoryModding/SatisfactoryModLoader/FactoryGame.uproject -clientconfig=Shipping -serverconfig=Shipping -utf8output -DLCName=SML -build -platform=Win64 -nocompileeditor -installed -CopyToGameDirectory_Windows=D:/EpicGames/SatisfactoryExperimental/ -LaunchGame_Windows=EpicExp
Initializing script modules...
Unhandled exception: System.Exception: Script module "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll" not found for record "C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Intermediate\ScriptModules\Android.Automation.json"
at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet`1 FoundProjects, IEnumerable`1 BaseDirectories, IEnumerable`1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 350
at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 196
at AutomationToolDriver.Program.MainProc() in C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Program.cs:line 478
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
Packaging failed with ExitCode=1
Solution:
- Uninstall engine - Reinstall engine - Clean/Revert entire SML folder to dev - Reintegrate WWISE - Generate Project Files...
Jump to solution
5 Replies
Mircea
Mircea7d ago
Does that Android.Automation.dll exist? It does for me, so if it's not there for you, the engine install must have went wrong somehow
AngryBeaver
AngryBeaver7d ago
It doesn't but I've reinstalled the engine already to no effect
Mircea
Mircea7d ago
I think you could work around the issue by deleting the .json file it mentions, because we don't need Android anyway, but it might then complain about another module
AngryBeaver
AngryBeaver7d ago
RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll. Can't run the automation tool. just ran the uninstaller and am reinstalling it, again lol
Solution
AngryBeaver
AngryBeaver7d ago
- Uninstall engine - Reinstall engine - Clean/Revert entire SML folder to dev - Reintegrate WWISE - Generate Project Files - Build (Clean) of SML in VS with none of my mods Apparently half measures weren't enough. Had to go full nuclear. Alpakit works now.
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