AngryBeaver
SMSatisfactory Modding
•Created by NekoAngelGaming on 3/30/2025 in #help-using-mods
Power Fuse keeps Blowing when Placing Tracks
and that's open source
39 replies
SMSatisfactory Modding
•Created by NekoAngelGaming on 3/30/2025 in #help-using-mods
Power Fuse keeps Blowing when Placing Tracks
I mean I'm not seeing errors reported for how I did it in Cable Choices +
39 replies
SMSatisfactory Modding
•Created by Kuhnmann on 3/28/2025 in #help-using-mods
cables choices
Straight wire (silica) with the luminous skin
3 replies
SMSatisfactory Modding
•Created by DC18049 on 3/18/2025 in #help-using-mods
Modular Load Balancers
Yup. And you can use the digby tool to connect isolated groups if you forgot that step but it's not in the modular load balancers mod you need the 2nd one with it
31 replies
SMSatisfactory Modding
•Created by DC18049 on 3/18/2025 in #help-using-mods
Modular Load Balancers
They currently do not need to remain connected. but must start connected. Unless you use the digby tool found in another mod to connect them.
31 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
I ran into a couple of issues trying to do some of these so this is me paying attention
18 replies
SMSatisfactory Modding
•Created by recon on 2/17/2025 in #help-using-mods
How to paint Paintable Power Lines?
Known big. I need to get fixed. Sorry
19 replies
SMSatisfactory Modding
•Created by wivaca on 2/15/2025 in #help-using-mods
In PAK Utility Mod, why does hitting water from above or below seem to cancel !noclip?
they didn't code their own noclip, so when the base game cheat has a bug, they have a bug
5 replies
SMSatisfactory Modding
•Created by wivaca on 2/15/2025 in #help-using-mods
In PAK Utility Mod, why does hitting water from above or below seem to cancel !noclip?
because it's a problem with the way the game's movement systems are coded and pak utility just uses the built in no clip
5 replies
SMSatisfactory Modding
•Created by SerGreen on 2/13/2025 in #help-developing-mods
How to define building's collision hitbox?
7 replies
SMSatisfactory Modding
•Created by SerGreen on 2/13/2025 in #help-developing-mods
How to define building's collision hitbox?
Colliders for things like characters, bulelts, etc are defined by the mesh. It's only the properties of that collision you adjust on the buildable. Fix your static mesh
7 replies
SMSatisfactory Modding
•Created by Woofy on 1/31/2025 in #help-using-mods
Double placement, Cable choices plus
Blueprints? Other mods? Last I checked it wasn't doing this by itself
14 replies
SMSatisfactory Modding
•Created by Robb on 1/24/2025 in #help-developing-mods
Implications of texture Mip Gen Settings, Compression Settings, Mip Gen Settings
Taking your cues from what the game is doing is litterally the best thing to do. Otherwise you're tying to know as much as a Tech Art dept and that way lies confident ignorant mistakes
11 replies
SMSatisfactory Modding
•Created by Robb on 1/24/2025 in #help-developing-mods
Implications of texture Mip Gen Settings, Compression Settings, Mip Gen Settings
If there's a standard you stick to it. but it's mostly about minor memory usage and sampling optimizations that at scale can matter
11 replies
SMSatisfactory Modding
•Created by Robb on 1/24/2025 in #help-developing-mods
Implications of texture Mip Gen Settings, Compression Settings, Mip Gen Settings
Generally speaking the differences don't matter much until they matter a lot.
11 replies
SMSatisfactory Modding
•Created by Zilla on 1/20/2025 in #help-using-mods
Install mod manager without Edge
As the bot says you need that, and once that's installed your good to go. And don't worry that isn't Edge, just a library edge uses.
5 replies
SMSatisfactory Modding
•Created by wivaca on 12/15/2024 in #help-using-mods
Cable Choices Plus Skyhook Power Pole Model Twisted
Snap the poles to each other and you will see the base mesh is designed to perfectly connect to itself.
5 replies
SMSatisfactory Modding
•Created by 800HoursGone on 12/11/2024 in #help-using-mods
Can't use 1 world on 2 steam accounts
If you put the name of the game in there it's usually the top result.
https://letmegooglethat.com/?q=location+of+satisfactory+save+files
19 replies
SMSatisfactory Modding
•Created by 800HoursGone on 12/11/2024 in #help-using-mods
Can't use 1 world on 2 steam accounts
Well that's not SMM that's steam thinking you're a different user (rightly) and giving you your own save files. just move your save files and blueprints to the new user. Google where the save files are located if you don't know
19 replies
SMSatisfactory Modding
•Created by 800HoursGone on 12/11/2024 in #help-using-mods
Can't use 1 world on 2 steam accounts
long story short SMM instlals the mods to the game. it shouldn't interfere with any steam shenanigans you're doing unless you use SMM to start the game at which point I don't know what it'd do. Start the game normally uunder any steam acocunt and you should have everything setup UNLESS you have multiple installations of the game.
19 replies