Help with GameWorld vs GameInstance

I'm working on a mod to make the Phases harder by multiplying their costs. I'm running into a bug where each time you log into a dedicated server, the multiplications will reapply. My thought is that, as a GameWorld object, it loads each time, and the client displays re-multiplied numbers. I tried using a GameInstance object, but that has no effect, despite my logging claiming it's working. Interestingly, loading in repeatedly to a singleplayer world does not have the same effect, and the mod works as intended. Am I missing something? Is there some sort of reset in between these two objects loading?
Solution:
You probably only need to run the multiplications on the side with authority
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3 Replies
Solution
Rex
Rex2mo ago
You probably only need to run the multiplications on the side with authority
Jphm
JphmOP2mo ago
How do I do that?
Rex
Rex2mo ago
There's a Blueprint node called "Has Authority"
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