Robb
Robb
SMSatisfactory Modding
Created by Robb on 10/28/2024 in #modding-resources
Run UE console commands on dedicated server start
@Panakotta00 figured out a workaround, so cross-posting it in here
7 replies
SMSatisfactory Modding
Created by Robb on 10/23/2024 in #help-developing-mods
Nuget package problems with setup
Moving @Rainmaker 's post here
8 replies
SMSatisfactory Modding
Created by Robb on 10/16/2024 in #help-using-mods
Inventory need to be initialized before use 0
@Zen1 please don't piggyback on another post when uploading logs unless you have the exact same error
8 replies
SMSatisfactory Modding
Created by Robb on 10/16/2024 in #help-developing-mods
Troubleshooting client "module could not be loaded" when the mod compiles fine
working on updating a nearly full C++ mod. it compiles+packages fine for editor and shipping, but client crashes on the menu and gets the good ol': Plugin 'SmartFoundations' failed to load because module 'SmartFoundations' could not be loaded. There may be an operating system error or the module may not be properly set up. unfortunately the mod is closed source so I can't share code here without asking Alex. what steps can I take from here to find out what is actually going wrong with the module?
20 replies
SMSatisfactory Modding
Created by Robb on 10/13/2024 in #help-developing-mods
Hook crashing on save load in unexpected manner
Mod: https://github.com/budak7273/FasterManualCraftingRedux troublesome hook (narrowed down to this via commenting the others out)
SUBSCRIBE_METHOD_VIRTUAL(UFGWorkBench::TickComponent, workBenchCDO, [](auto& scope, UFGWorkBench* self, float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) {
if (self->mManufacturingButton && !self->mManufacturingButton->IsButtonHeld())
GetProducedCountRef(self) = 0;
});
SUBSCRIBE_METHOD_VIRTUAL(UFGWorkBench::TickComponent, workBenchCDO, [](auto& scope, UFGWorkBench* self, float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) {
if (self->mManufacturingButton && !self->mManufacturingButton->IsButtonHeld())
GetProducedCountRef(self) = 0;
});
crash attached
15 replies
SMSatisfactory Modding
Created by Robb on 10/12/2024 in #help-using-mods
SMM internal sql migration failed
No description
11 replies
SMSatisfactory Modding
Created by Robb on 9/30/2024 in #help-developing-mods
Buildings with no Cost never finish their build animation
Testing updating "Early and Free Blueprint Designer" mod, but the (vanilla) buildings never finish their build animation once they have no cost. Saving and loading results in a complete building. I remember this being discussed in another channel recently, but can't find it via search. Is there a fix other than giving the building a cost? I saw "Force Legacy Build Effect" on the building actor class but would rather not use that (assuming it works) if there's a better way
6 replies
SMSatisfactory Modding
Created by Robb on 9/28/2024 in #help-developing-mods
Defining ADA Messages
working on the docs page for ADA messages. the new 1.0 system looks pretty nice, but I had a few questions: - the doc comment on mSubtitles mentions a "narrative sync tool" for generating subtitles from the mMessage field and timing them correctly. is this tool something we could get access to, or should we try to make our own? I didn't see any evidence of the tool being included in the project already so I assume it's an editor widget on CSS's side - we already have pretty decent settings for generating ADA via the TTS, but is there any info on generating the alien messages? I know it's distorted ADA here's the docs page so far. currently quite a mess, so it's not even on the sidebar https://docs-dev.ficsit.app/satisfactory-modding/latest/Development/Satisfactory/AdaMessages.html
10 replies
SMSatisfactory Modding
Created by Robb on 9/27/2024 in #modding-resources
Be sure to check out the archived Resources channel too!
There are some additional older, but often still useful, resources available in the linear #archived-resources channel from back before Discord supported Forum-style channels. To those who have been around before this Forum channel's creation, please feel free to repost your original #archived-resources posts here if they're still relevant.
1 replies
SMSatisfactory Modding
Created by Robb on 9/23/2024 in #help-developing-mods
ExampleMod menu slug not showing up
Trying to get examplemod's menu modification (spawning a power slug in view of the camera to work) but I can't figure out where I'm going wrong or what to do next. I know it's spawning because I heard the "power slug hum" for a second or so before adding the delay node, but it's never in frame and I can't hear it again after that short time. this is basically exactly the same as what the U8 menu tweak did, except I switched from PlayerController to PlayerCameraManager because player controller (and controlled pawn) is at 0,0,0 in this level map https://blueprintue.com/blueprint/k6-ay3eg/ logs have this:
[2024.09.23-23.10.41:637][ 51]LogExampleMod: Verbose: [/ExampleMod/RootMenuWorld_ExampleMod]: Spawning menu decor
CameraManager is: PlayerCameraManager_2147482069
Location is: X=-388.483 Y=-175136.781 Z=63.137
forward is X=0.820 Y=-0.487 Z=0.301
[2024.09.23-23.10.41:637][ 51]LogExampleMod: Verbose: [/ExampleMod/RootMenuWorld_ExampleMod]: Spawning menu decor
CameraManager is: PlayerCameraManager_2147482069
Location is: X=-388.483 Y=-175136.781 Z=63.137
forward is X=0.820 Y=-0.487 Z=0.301
3 replies
SMSatisfactory Modding
Created by Robb on 9/23/2024 in #help-developing-mods
ExampleMod trinket not showing up in the closet
No description
15 replies
SMSatisfactory Modding
Created by Robb on 9/2/2024 in #help-using-mods
Testing mark as solution in new thread
5 replies
SMSatisfactory Modding
Created by Robb on 9/2/2024 in #help-using-mods
Testing Fred responses in Answer Overflow
Fred should respond with an auto-response
3 replies
SMSatisfactory Modding
Created by Robb on 9/1/2024 in #help-using-mods
Testing Answer Overflow connection
Testing 123
6 replies
SMSatisfactory Modding
Created by Robb on 9/1/2024 in #help-using-mods
Configuring answer overflow
Opening a thread since it only has perms to see in this forum
2 replies
SMSatisfactory Modding
Created by Robb on 5/24/2024 in #help-using-mods
nevermind it can be a click to add, it lets you upload any file type from there
9 replies
SMSatisfactory Modding
Created by Robb on 5/24/2024 in #help-using-mods
Test fred #2
Assertion failed: Index >= 0 && Index < MaxElements [File:C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectArray.h] [Line: 388]
3 replies
SMSatisfactory Modding
Created by Robb on 5/24/2024 in #help-using-mods
Test triggering Fred auto response with forum initial post contents
No description
23 replies