Robb
Robb
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
the class inheritance structure should be around to inspect at runtime... but this is not my field of expertise. can you elaborate on your findings?
23 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
since it is an actor component, there might be something more you have to do to make it replicate, I have no idea what to check next though
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
hmm, are you getting the desired behavior on the client and server sides despite that message?
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
glad that worked out! here is the docs page that table is from for future reference: https://docs-dev.ficsit.app/satisfactory-modding/latest/Development/ModLoader/Subsystems.html#_replication_policy
24 replies
SMSatisfactory Modding
Created by GRIZZLY_CH on 10/30/2024 in #help-developing-mods
Fixing Train behavior ?
class names to look for
13 replies
SMSatisfactory Modding
Created by GRIZZLY_CH on 10/30/2024 in #help-developing-mods
Fixing Train behavior ?
might be able to make a more informed decisions via the headers
13 replies
SMSatisfactory Modding
Created by GRIZZLY_CH on 10/30/2024 in #help-developing-mods
Fixing Train behavior ?
not sure, you will have to look around
13 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
No description
24 replies
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
it's probably configured on the inventory component that the miner spawns, might be in code that isn't visible to us though
23 replies
SMSatisfactory Modding
Created by davii on 11/12/2024 in #help-using-mods
Which mods stop that our server will work
>debugmods
8 replies
SMSatisfactory Modding
Created by davii on 11/12/2024 in #help-using-mods
Which mods stop that our server will work
the best way to discover which mod is stoping my server to work well
is this, but please do send the log:
8 replies
SMSatisfactory Modding
Created by tnop62830 on 11/12/2024 in #help-using-mods
Nog's Cheats - ShowDebug PipeProbing shows empty graphs
@McGalleon | [FexPan / SF+] might have some insights on these commands and if they work. I know he has looked into pipe specifics a bunch
9 replies
SMSatisfactory Modding
Created by tnop62830 on 11/12/2024 in #help-using-mods
Nog's Cheats - ShowDebug PipeProbing shows empty graphs
I am open to suggestions on how to reword the mod page to make that more clear
9 replies
SMSatisfactory Modding
Created by tnop62830 on 11/12/2024 in #help-using-mods
Nog's Cheats - ShowDebug PipeProbing shows empty graphs
for context, Nog's Cheats does not implement any of them or offer a guarantee that they will do anything, it just allows them to be triggered if the code is still packed in Commands may or may not work, this mod just offers a way to run them.
9 replies
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
but yeah, not sure where next to go on this without basically doing all the digging myself, sorry
23 replies
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
extending it will result in them being there at runtime, because runtime actually has those assets
23 replies
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
to extend the miner you will want to use the base miner as a parent class, not copy the asset... but you also want to be changing its behavior in ways what will probably need either hooking or c++... not really sure how best to proceed on this because I haven't made custom buildings
23 replies
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
^ background info for why that happens
23 replies
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
>docsearch placeholder system
23 replies
SMSatisfactory Modding
Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
copying the existing miner will result in lots of missing data because we only have a stub in the project
23 replies