Robb
SMSatisfactory Modding
•Created by SkelMaxim on 3/19/2025 in #help-using-mods
Building Kits mod 1.0+
those 3 nodes are from contentlib
11 replies
SMSatisfactory Modding
•Created by SkelMaxim on 3/19/2025 in #help-using-mods
Building Kits mod 1.0+
make sure to follow the directions here when bringing in another mod to get all the dependencies and such
https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/ImportingAnotherMod.html#_dependencies
11 replies
SMSatisfactory Modding
•Created by revan on 3/31/2025 in #help-using-mods
game won't start with any mods enabled and shows extra unknown

4 replies
SMSatisfactory Modding
•Created by Fakesev on 3/31/2025 in #help-using-mods
Can i use Mods if im playing over GrForce Now?
unless you can find a way to install 3rd party software on gerforce now, no
3 replies
SMSatisfactory Modding
•Created by PR3SIDENT on 3/31/2025 in #help-using-mods
SMM Update Information
@Mircea keeping you in the know that this happened, but I don't think any action is required from you
31 replies
SMSatisfactory Modding
•Created by PR3SIDENT on 3/31/2025 in #help-using-mods
SMM Update Information
maybe the game client was still open while you made the changes to the server profile so it wasn't allowed to swap out mods on the client?
31 replies
SMSatisfactory Modding
•Created by PR3SIDENT on 3/31/2025 in #help-using-mods
SMM Update Information
normally SMM will try to keep both installs using a profile up to date, I wonder what happened this time
31 replies
SMSatisfactory Modding
•Created by PR3SIDENT on 3/31/2025 in #help-using-mods
SMM Update Information
something could have caused the install on client side to fail? try turning one of the mods off and on again to make it re-check stuff
31 replies
SMSatisfactory Modding
•Created by PR3SIDENT on 3/31/2025 in #help-using-mods
SMM Update Information
in SMM, switch the selected install to your client instead of the server
31 replies
SMSatisfactory Modding
•Created by PR3SIDENT on 3/31/2025 in #help-using-mods
SMM Update Information
are you sure you've updated both client and server's mods?
31 replies
SMSatisfactory Modding
•Created by PR3SIDENT on 3/31/2025 in #help-using-mods
SMM Update Information
your client logs show you on 1.2.0
31 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
it's the Hide After Inactivity setting, I will increase it some for this forum as a whole
288 replies
SMSatisfactory Modding
•Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
the boombox actor probably isn't considered network relevant by the client player until they interact with it... hmm...
22 replies
SMSatisfactory Modding
•Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
Did the dynamic subscription fix this issue or is that still open?
22 replies
SMSatisfactory Modding
•Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
Good stuff. Hopefully when we have the structure to allow Wwise files in the starter project we can have an example audio bus following what you've found here
22 replies
SMSatisfactory Modding
•Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
@Archengius if I recall correctly you suggested the approach of reading the base game volume settings since we can't reuse the vanilla busses directly. is there a way to subscribe to base game option changes?
22 replies
SMSatisfactory Modding
•Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
hmm, I wonder if there is a way to listen for changes to the base game settings, otherwise you could work around it with a timer running in the background or something
22 replies