Building Kits mod 1.0+

Hello! I was wanting to us Building Kits mod which is currently outdated and crashes on launch. For those who do not know, it basically lets you prefab any building you need and store it as an item. You could even use machines to automate crafting these prefab machines. Could someone help me fix it or possibly recode a new one? I'm not a modder, So I am unable to do it myself. Here is the original: https://ficsit.app/mod/BuildingKits
Building Kits - CL - SMR
Produce kits to build your machines.
9 Replies
sjhoward
sjhoward3w ago
@Andre Aquila <Aquila Industrial>
AndreAquila
AndreAquila3d ago
Nice! Let me try to repack it. I'll also put the source code on GitHub, in case you want to modify it.
SkelMaxim
SkelMaximOP3d ago
Whoo! Thank you! 😁
AndreAquila
AndreAquila3d ago
Seems to be working now SkelMaxim, but there is a problem with the building kit machines, that not saves the current recipe because of the way the recipes are generated. ( had to remake some mods because of it in 1.0 ) But using the workbench always works right. There is a Tier 0 unlock in the HUB allow the recipes/buildings. Im releasing now that way, and see if i remake this mod when i have some time. Let me know if it helps you 🙂
Jean Michel
Jean Michel3d ago
Is everything okay for you? Is there a reference that needs to be set?
No description
Jean Michel
Jean Michel3d ago
Is it from Contenlib?
Robb
Robb3d ago
make sure to follow the directions here when bringing in another mod to get all the dependencies and such https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/ImportingAnotherMod.html#_dependencies
Importing Another Mod :: Satisfactory Modding Documentation
The modding documentation requires time to update and can only cover so much. Looking at other mods' source code is a great way to expand yo...
Robb
Robb3d ago
those 3 nodes are from contentlib
Jean Michel
Jean Michel3d ago

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