Linux mod development?
Has anyone successfully set up modding/development environment on linux?
I'm asking this because i don't want to spend a long time compiling the custom version of unreal engine just to find out something later on is blocking this from being possible. In particular i don't know if Wwise will work on linux, they have some documentation for linux but there isn't a clear way to get the sdk since there isn't an official installer and i wan't able to find other means of downloading the sdk.
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I think a few people have tried over the years, but I haven't heard of anyone finishing/it succeeding
I know Vilsol and Mircea were interested in making it work, and made it sound like they made some pretty big progress, but got "distracted" by 1.0
The "big progress" was installing msvc-wine
for building UE or other things?
The goal was building UE
But never got to actually test it
And also msvc-wine says building debug instead of release doesn't really work, and I would assume Development uses debug
tried running UE through wine but i dont think i can bypass this
And the mere thought of running VS through wine made my entire body shudder in pain.
That would be the goal of msvc-wine
Or, at least the compiler, if not the IDE
Yeah, I was thinking about VS