devel
SMSatisfactory Modding
•Created by devel on 2/9/2025 in #help-developing-mods
How to apply the primary/secondary colors to the meshes?
I've replaced the pioneer's mesh (and hid the original) to be able to play custom animations, and I'm also attaching custom equipment meshes to it. Equipment uses MM_FactoryBaked like the vanilla.
But the painted colors are black. How to get the colors you set in the lockers? How to apply them to the custom equipment and the pioneer's mesh?
Issue about the color: https://github.com/chriscavalluzzi/SuperPioneer/issues/35
4 replies
SMSatisfactory Modding
•Created by devel on 1/16/2025 in #help-developing-mods
Gamepad Analog Inputs
With a PS4 gamepad controller I can't get any analog input (-1.0 to 1.0) from the thumbsticks.
In the Steam controller mappings I've set the thumbsticks to the joystick mode.
For Enhanced Input: I've spawned an actor, enabled the input on it, added an input context with a high priority, removed all other input contexts, but only the keyboard/mouse events are getting through.
I've also hooked UPlayerInput::InputKey(), no analog events there either.
Am I missing something obvious? What's the next thing to hook?
8 replies