devel
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
UnrealEditor that's built from source doesn't add a skeleton to the list of available skeletons if the skeleton asset is in the mod content directories (same with input actions).
Is there a source code that corresponds to the prebuilt engine? Why are they different?
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Build a native Unreal-CSS to use for mod editing. Use the prebuilt Unreal-CSS in Wine to build mods. There are some notes in the zip about installing MSVC and Wwise plugin.
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Yes. I can't build things that depend too much on Wwise, but the dev env is usable enough.
76 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
So the solution is to import with and without auto bone orientation and then retarget with Mwni/blender-animation-retargeting
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
Bones (except for the tips of the fingers) can be autofixed by an FBX reimport with the "auto bone orientation". But that's still wrong when I import an animation into the game.
34 replies
SMSatisfactory Modding
•Created by Excrubulent on 12/31/2024 in #help-developing-mods
How to detect when the player is in a hypertube and overlay a blacking-out effect on the camera
Try using https://docs.ficsit.app/satisfactory-modding/latest/Development/ModLoader/BlueprintInterface.html#_logging instead of Print Text. Those nodes are independent from the Debug/Release build modes.
141 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
This check: https://github.com/satisfactorymodding/UnrealEngine/blob/08d00ee44347101896506246689e3b779bc1bc16/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/UEBuildWindows.cs#L1045
Solved that. Got rid of the second compiler by starting from scratch with a cleaned up list of the msvc components.
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
ok, with a prebuilt UECSS it works: can make and run the wood crafting example from the wiki. Lost half of my day trying to install the compiler version that's newer than in the prebuilt. Had to disable the compiler version check for now.
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
yes 08d00ee44347101896506246689e3b779bc1bc16
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
ok, basically you install msvc into wine with the microsoft's vs_BuildTools.exe installer. Wwise launcher is bugged, the best it can do is to download archives that can be extracted into Plugins dir of the project. UnrealEditor works in wine. It's about 90% there, I'm getting an Alpakit packaging error: Failed to find command PackagePlugin (in \Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 258). Looks like some of the Alpakit's functions haven't loaded themselves. Any ideas?
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
trying without it is to check faster whether there is anything else blocking
76 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
The 5.3.2-css-64 compiles natively (just one typo to fix).
Launching ./Engine/Binaries/Linux/UnrealEditor: the Starter Project needs Wwise plugin. No idea if it's even possible to to get it on Linux. Even in Proton, the Wwise Windows Launcher fails to install Wwise SDK:
Can't recognize '"C:\users\steamuser\AppData\Local\Temp\WwiseLauncher\runAsAdmin.lnk"' as an internal or external command, or batch script.
By removing Wwise from the FactoryGame.uproject: there is an UnrealEditor's error "The modules are missing or built with a different engine version" for a ton (63+) of modules like FactoryGame, FactoryPreEarlyLoadingScreen, FactoryDedicatedServer...76 replies