Mods broken by Satisfactory 1.1
This thread is for keeping track of mods broken by the 1.1 update. We'll edit this post as needed to provide useful info to people. Be sure to read #announcements as well.
If you find a mod broken by the 1.1 update, post the crash in here (or a debug zip) so we can keep track of what core features aren't working.
35 Replies
As you can see, that's related to
399795
build, and not 1.1The actual SML Loader is broken
Yes, all mods are currently marked as broken for 1.1. There is a giant red warning in SMR/SMM
Ah
I noticed that the More Swatches Slots mod makes your save crash when you disable the mod, anyone has a solution ?
Backup?
swap to the stable branch
it doesn't work on the stable branch too
load it into SCIM and download it again
>scim
[SCIM] Satisfactory - Calculator
Satisfactory helper to calculate your production needs. | Gaming Tool/Wiki/Database to empower the players.
thanks i will try
that didn't work unfortunately
Re-enable the mod, and stay on stable.
well i really want to play 1.1 :/
@Kyrium 🇩🇪 [KMods & RR&D Team] Do you know any way of removing More Swatch Slots from a save safely?
Oh, I think Universal Swatch Slots has the answer.
From its mod page:
Big warning here: if you have selected one or more of the swatches as a default color group be sure to uncheck them before uninstalling otherwise you will not be able to load your save without the mod !
OHHH THANKS
that makes sense
good sleuthin' bud!
and that worked perfecty, thank you again !!
Is anyone taking a backup of their 1.0 Game Folder to keep using mods, and then upgrade their main version to the experimental branch to play the new features on their vanilla saves?
Probably, but wrong thread for that really.
yeah I am trying to find that thread if it exists
i don't know if this is the right place to post this but it's in relation to one of the new features in patch 1.1 that i've been using a mod for in release 1.0
in particular Andre Aquilla's "Conveyor Wall Hole", my question being how will the mod version be handled once 1.1 hits stable and mods update and performance is stable and not crashing?
from memory i've only got 1 placed, maybe a 2nd/3rd? but this is more a general question as no doubt their will be those who have a lot more placed than me
I can't speak for Andre, but I'd think he'll simply update it for 1.1, otherwise it will mess up players' saves if he decides to discontinue the mod
or he could give instructions on how to use Core Redirects
CC @Andre Aquila <Aquila Industrial>
thanks for the insight
Hey Creamster!!! Yeah, i will update soon as the new sml is available. Maybe change the parent of the buildable and rename it to "Other Conveyor Wall Holes" or something .
As a curiosity, i think even without the mod, no belts will be disconnected. ( only the visual holes will be removed ).
Another thing is that Andre's wall-holes use the floor-hole mesh, rather than CSS's new 1.1 design. So there is still at least a significant enough difference for the mod to retain value even to folk who haven't used it before (I use Andre's wall-holes everywhere, and tbh, I kinda prefer them for certain applications).
Can someone who have 1.1 installed test if HyperTunnels works w/o updating? 😄
no deal, SML is broken atm
ty
Any idea when SML will be fixed? This is no rant, I just want to use 1.1 and think about rebuilding my stations, although I love modular stations. 😊.
Thanks, I missed that channel. 👍 Will return to Vanilla then. Have a lovely day, you absolute legend.
My Satisfactory Mod Manager won't start. Shows "Failed to initialize ficsit-cli". Does anyone know how to do it
is it possible to have the updated mod be able to convert them to stock wall holes?