McCovican
McCovican
SMSatisfactory Modding
Created by McCovican on 2/9/2025 in #help-using-mods
Power Checker: CTD in Blueprint Designer
cc: @Marcio Neves Looks like I'm fairly consistently getting a CTD when using the Power Checker in a blueprint. It only crashes when I'm actually working in the BP Designer. Buildings placed using these blueprints do not cause a crash. It seems most likely to crash after a BP with an existing Power Checker in it is loaded. However, it will not always crash immediately. If I do precisely nothing in-game, it will keep running (seemingly?) indefinitely. But once I resume building (even non-electrical components), it will eventually crash. I currently have a compound with multiple BP Designers (all stock Mk.3). Since I was working on this last night (comparing multiple different possibilities for walls/roofs/etc), I had this BP loaded into several different BP Designers. All have a Power Checker in the same place, with the same wiring. Loading up this save, with those buildings already loaded and present in the BP Designers, does not cause a crash. But once I load that BP into an empty Designer, the crashes resume again. Also, intriguingly, clearing any one of those BP Designers of the buildings from last night will also lead to a crash. Same stacktrace in both scenarios. In the debug log attached, I loaded the game, loaded a BP with a Power Checker, and was working on some metal framing elsewhere in the structure when it crashed. Interestingly, I first noticed this crash intermittently some weeks ago, but it stopped happening before I could track it down. Even up until last night, where I spent hours working on these BPs with absolutely no crash. Loaded it up today, and it's right back to crashing again.
3 replies
SMSatisfactory Modding
Created by McCovican on 1/22/2025 in #help-using-mods
Update Notifier: Notifying for Mod Already Updated [Factory_Prop_Mod]
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22 replies
SMSatisfactory Modding
Created by McCovican on 1/13/2025 in #help-using-mods
Build Menu Organiser ― Missing Items
@Andre Aquila <Aquila Industrial> Sorry to bother you, but I'm having a problem with BMO. Buildables (both modded & vanilla) that I've unlocked late game are sometimes not showing up in BMO at all (they still show in the game's build menu, but nowhere in the /bm configuration interface ― I did double-check with BMO's search function). Is there a way of... force-refreshing the menu or something like that? (I've tried fully restarting the game ― as well as unloading the mod, entering the game, saving, exiting, and re-enabling the mod ― which just resets all my menu customisations, but still doesn't fix the missing items) I have an unconfirmed suspicion about what's causing it ― I think the commonality with the items that aren't showing up is that the game is adding them to subcategories which BMO thinks no longer exist, ie: previously I've selected all the items of a particular subcategory and moved them to another parent category. Items I've unlocked later in the game then default to those original subcategory placements, but BMO isn't checking because it thinks those subcategories now exist elsewhere? Log & modlist attached in case they're relevant.
4 replies