SCS hooked component on PlayerState no longer saving correctly

Weaponry Mod
Wall Set Steel Corner

Modding animations for train stations
FactoryGame/Buildable/Factory/Train/Station/BPA_TrainDockingStation.uasset
but this file isn't included in the starter project so I'm not sure whether it can be modde...
Maps/Game-Modes
How to do config for per-player server-honored options
Mod Configuration Not Appearing in UI

C++ hook attach code in Mod Module not running
Help needed getting started with modding with C++
C++ Content folder not showing up
Implications of texture Mip Gen Settings, Compression Settings, Mip Gen Settings
/Script/Engine.Texture2D'/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/OldIcons/SchematicIcon_Hub_3.SchematicIcon_Hub_3'
has compression setting UserInterface2D but Power Storage building icon /Script/Engine.Texture2D'/Game/FactoryGame/Buildable/Factory/PowerStorage/UI/IconDesc_PowerStorage_512.IconDesc_PowerStorage_512'
has Default, and the bp designer mk3 icon also has UserInterface2D. Assembler, Blender, are also Default.
I plan to update ExampleMod's schematic icons and item icons to UI Streamable
and UserInterface2D
compression based on this info
- Is there a quick reference modders could use for deciding what to set their texture settings to?...Beginner modding FModel.

Alternate Recipe dependency requirements
Schematic_Alternate_ElectroAluminumScrap
:Adding content (not in docs?)
Gamepad Analog Inputs
Best method to override existing FGMessages (ADA/Alien Lines) ?
Returning Aspiring Modder, no clue where to get started.
check if the main menu is open
Wwise does not show correct version

github desktop is failing to clone the branch
