Crash when re-load

How to replace a font?
DescriptionText
font, but so far unsuccessful. I'm only interested in changing it for Signs, if that's a simpler task.
Is it possible to hide AWESOME Shop schematic after purchasing it?
mHiddenUntilDependenciesMet
, just makes it 'Unavailable'.
Is it possible to hide it from the shop or maybe un-learn a schematic?...Wwise installer instructions in the documentation could use some clarification
How to define building's collision hitbox?
FGBuildable Walkway Lightweight
, same as vanilla catwalks. By default there's un-editable BuildingMeshProxy (FGColored Instance Mesh)
component inherited from C++, so i added another FGColored Instance Mesh
and that's where i put my mesh.
I selected Collision Presets
to be BuildingMesh
as vanilla catwalks have that. I tried enabling the checkbox Trace Complex on Move
in my mesh component, but that didn't help.
...
Error while dumping game assets
Unable to save Name based Session Settings
UBlueprintFunctionLibrary
so i could attach the debugger
...
looking for Mod Successor for "Feldartillerie"

Inserting new research nodes into basegame MAM trees? (ContentLib?)
How to apply the primary/secondary colors to the meshes?
Same category
uplugin
(can be done via Alpakit's Edit button) and you'd add another entry to the dependencies, referring to the new mod you just created
Customization

Error when packaging: Graph is linked to external private obect
How to CDO edit a complex data type?
mMagazineSize
, but the damage field is inside of mDamageTypesOnImpact
field, which is an array of something that has a value selected from a dropdown and without a property name, and then inside of that there's a list of fields and mDamageAmount
is one of those. How do i write a JSON patch to mod the damage field?
I can do it in game using the Content Inspector mod, but i don't know how to do it in JSON patch. In docs there's no examples for such data types.
```json
"Edits": [...mDamageTypesOnImpact
array is to patch that file separately. The name of that class can be seen from the editor, and after that you go and create another CDO patch and target class /Game/FactoryGame/Equipment/Rifle/Ammo/Desc_CartridgeChaos.Default__Desc_CartridgeChaos_C:BP_PointDamageType_Physical_C_0
and its property mDamageAmount
....
Can't open ExampleLevel Map
3.9.0
tag (commit 781e31e08c1ee1b2c60ceed2eb6350f82fc0bf53
) and seeing if it still happens?GUI Help

Error while compiling FactoryGame
missingnugetpackages
triggered by @Robb (Busy)...
SCS hooked component on PlayerState no longer saving correctly

Weaponry Mod
Wall Set Steel Corner
