How do I display the inventory in the Widget_Window_DarkMode?
Referencing assets in other mods
Difference between UFGRecipe* and TSubclassOf< class UFGRecipe > as implemented by BuildableManufact
/** Cached Recipe CDO to reduce calls.*/
UPROPERTY()
const UFGRecipe* mCachedRecipe;
/** Cached Recipe CDO to reduce calls.*/
UPROPERTY()
const UFGRecipe* mCachedRecipe;
/** The recipe we're currently running. */
UPROPERTY( SaveGame, Replicated, ReplicatedUsing = OnRep_CurrentRecipe, Meta = (NoAutoJson = true) )
TSubclassOf< class UFGRecipe > mCurrentRecipe;
/** The recipe we're currently running. */
UPROPERTY( SaveGame, Replicated, ReplicatedUsing = OnRep_CurrentRecipe, Meta = (NoAutoJson = true) )
TSubclassOf< class UFGRecipe > mCurrentRecipe;
Performance Impact Question
Buildable Nodes Redux + Resource Roulette
Referencing blueprint widget elements that aren't variables
various default includes missing (alphakit)
Project no longer builds
10>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): Error C4668 : '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
10>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): Error C4067 : unexpected tokens following preprocessor directive - expected a newline
10>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): Error C4668 : '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
10>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): Error C4067 : unexpected tokens following preprocessor directive - expected a newline
Getting error while packaging mod
Making a fleshed out, custom map
I can't get the default satisfactory assets
Build Effect making Decal Material DefaultMaterial
Moving Meshes at Runtime
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
Randomization Logic
Widget recipe selection.
It might be better to write that up as a subsystem or cache it somehow... ...
Struct not serializing to savefile
Multicast function didn't actually update the property on the client side
Terminal for drones
Animation Help