Same category
I would like to gather some of my mods in a single category
But I get one category per mod, even if they are identical (copy-paste)
How to do it? CDO?
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Solution:Jump to solution
Then you have to edit your mod's
uplugin
(can be done via Alpakit's Edit button) and you'd add another entry to the dependencies, referring to the new mod you just created25 Replies
You would need to have the category in a common place, e.g. in the cat that's in front of my screen right now a dependency mod
"a dependency mod" !
What is it?
Another mod, which your mods depend on (since they would be using that category)
At its simplest, your dependency mod only needs to have the category asset (and the icon, if it's a custom one)
You know how your mods depend on SML?
I have no idea how to achieve this!
Just make a new mod, move one of the category assets in there and delete the rest (replacing references to the one you just moved)
Solution
Then you have to edit your mod's
uplugin
(can be done via Alpakit's Edit button) and you'd add another entry to the dependencies, referring to the new mod you just created(do not do this step to the new mod you just created, it should not depend on itself)
There ?
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Doing this and Alpakitting all the affected mods should get you the result you want, but you still need to set up dependencies so that it works for other people
What happens if the player only uses one of the mods?
Click on the + sign to the right of "1 array elements"
Setting up the dependency ensures they will also have to install the dependency mod, so no problem there
Example of a dependency mod: https://ficsit.app/mod/MarcioCommonLibs
So to summarize, I create an empty mod, with just the category and its icon?
But you still need a Game World + Schematics, right?
This is where Marcio (a modder) puts code and stuff meant to be reused across several of their mods
Oh, that dependency mod doesn't need any mod modules nor schematics 😄
OK thanks I'm studying Marcio's mod
By itself, the dependency mod has no meaningful effect (it adds a category, but nothing uses that category)
No need to study it in lots of detail, it's probably quite complex on the inside
You will likely notice that most of Marcio's mods depend on MarcioCommonLibs. That's what it boils down to (dependencies)
There's quite a few modders who have their own "common stuff" dependency mod. It's a great way to avoid having copies of things all over
Yes I saw, I was going to send you my screen capture
Price? 😄
screen capture, sorry
Oh, lol
Typo in translator
I am not perfectly bilingual
Thanks for your support
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