Beginner modding FModel.
Hello everyone. First of all, a thousand apologies if I do not publish in the right place and for my English. It is not my native language.
I wanted to try modding on Satisfactory by translating other mods and making a reskin of the whales.
I thought I understood that FMmodel was the tool I needed.
I followed a tutorial to configure it, but it seems that I made a mistake because the log gives me an error that I do not understand at all.
Here, could you help me.
Thank you very much in advance

5 Replies
You posted in the correct place. But a note about translating mods, you should check out #translation-welcome
I assume this is the guide you followed?
>docsearch fmodel
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/ExtractGameFiles.html#FModel
Extracting Game Files :: Satisfactory Modding Documentation
Having access to the model and texture files used by Coffee Stain can be a valuable resource for creating content for your own mods. This pa...
I haven't seen that specific error before, but try following the steps again here
Hello, I will try thank you very much.
It works, I didn't have the right version of Unreal.
Thank you very much.
Small question where I didn't find an answer >< , if we respect the tree structure can we make our modifications work in raw
(Without converting everything to Paks, Uasset etc...)
On many games this is the case, I wonder if Satisfactory also accepts this kind of thing
Thanks in advance
with the way our translation systems currently work, the mod developers are expected the package the translations with their mods, we don't have a system for side-loading them
can you share some info about how the other games' system works? links to their documentation for example?