Alternate Recipe dependency requirements

I have a mod with many alternate recipes, and couldn't find a way to "gate-lock" certain alternate recipes behind the tires they're unlocked in, for example, in the base game you don't get alternate recipes for Aluminum, until you have access to bauxite, however, atm, for my mod you can get aluminum alternate recipes in tier 1. How would I go about resolving this?
Solution:
Make a schematic that has a dependency on another schematic. Eg. Schematic_Alternate_ElectroAluminumScrap:
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Solution
Acxd
Acxd2d ago
Make a schematic that has a dependency on another schematic. Eg. Schematic_Alternate_ElectroAluminumScrap:
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Ned
NedOP2d ago
I never realized it was easy, thank you!
Robb
Robb2d ago
future readers: note that mam research nodes ignore that field, they only pay attention to their mam node data, see examplemod for more info

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